/************************************************************************* Unset spline, i.e. initialize it with random garbage *************************************************************************/ private static void unsetp3(pspline.pspline3interpolant p) { double[,] xy = new double[0,0]; xy = new double[2, 3]; xy[0,0] = -1; xy[0,1] = -1; xy[0,2] = -1; xy[1,0] = 1; xy[1,1] = 1; xy[1,2] = 1; pspline.pspline3build(xy, 2, 1, 0, p); }
public pspline3interpolant(pspline.pspline3interpolant obj) { _innerobj = obj; }