void OnTriggerEnter(Collider collider) { if (collider.tag == "projectile") { projectile proj = collider.GetComponentInParent <projectile>(); proj.destroy(); divideAsteroid(); } }
void OnTriggerEnter(Collider collider) { if (collider.tag == "projectile") { projectile proj = collider.GetComponentInParent <projectile>(); proj.destroy(); int i = Random.Range(0, 100) % powerupNum; Rigidbody newPowerup = Instantiate(powerUps[i], transform.position, transform.rotation); Destroy(this.gameObject); } }