public void useCamera(string id) { bool flag = this.transUser == null; if (flag) { this.transUser = FightAniUserTempSC.goUser.transform; } bool flag2 = this.process == null; if (flag2) { this.process = new processStruct(new Action <float>(this.onUpdate), "GameCameraMgr", false, false); } this.clearCurCamera(); GameObject gameObject = U3DAPI.U3DResLoad <GameObject>(id); bool flag3 = gameObject == null; if (!flag3) { this.curGoCamera = UnityEngine.Object.Instantiate <GameObject>(gameObject); this.curGoCamera.transform.SetParent(this.transUser, false); this.curScCamera = this.curGoCamera.transform.FindChild("Camera").GetComponent <CameraAniTempCS>(); bool flag4 = this.curScCamera == null; if (flag4) { this.curScCamera = this.curGoCamera.transform.FindChild("Camera").gameObject.AddComponent <CameraAniTempCS>(); } this.curTransCamera = this.curGoCamera.transform.FindChild("Camera"); this.animator = this.curGoCamera.transform.FindChild("Camera").GetComponent <Animator>(); this.animator.speed = 1f; GRMap.GAME_CAMERA.SetActive(false); (CrossApp.singleton.getPlugin("processManager") as processManager).addProcess(this.process, false); } }
public override void init() { base.alain(); this.txt = base.getComponentByPath <Text>("Text"); this.rect = base.getComponentByPath <RectTransform>("Text"); this.process = new processStruct(new Action <float>(this.onUpdate), "fb_main", false, false); }
public override void init() { this.wingModel = ModelBase <A3_WingModel> .getInstance(); this.wingXML = this.wingModel.WingXML; this.textName = base.getComponentByPath <Text>("Text_name"); this.textLevel = base.getComponentByPath <Text>("Text_name/lvl"); this.textStage = base.getComponentByPath <Text>("Text_name/stage"); this.btnHelp = new BaseButton(base.getTransformByPath("title/help"), 1, 1); this.btnHelp.onClick = new Action <GameObject>(this.OnOpenHelp); this.tempPgaeAtt = base.getGameObjectByPath("att_temp"); this.conAtt = base.getTransformByPath("att/grid"); this.conLevelTable = base.getTransformByPath("con_level"); this.textSliderState = base.getComponentByPath <Text>("con_level/expbar/text"); this.btnLevelUpgrade = new BaseButton(base.getTransformByPath("con_level/upgrade"), 1, 1); this.btnLevelUpgrade.onClick = new Action <GameObject>(this.OnUpgradeClick); this.btnLevelOneKey = new BaseButton(base.getTransformByPath("con_level/onekey"), 1, 1); this.btnLevelOneKey.onClick = new Action <GameObject>(this.OnUpgradeOneKey); this.conStar = base.getTransformByPath("con_level/con_star"); this.sliderExpBar = base.getComponentByPath <Slider>("con_level/expbar/slider"); this.conCompleteTable = base.getTransformByPath("con_complete"); this.conIcon = base.getTransformByPath("panel_icon/mask/scroll_rect/con_icon"); this.iconTemp = base.getGameObjectByPath("panel_icon/icon_temp"); this.btnTurnLeft = new BaseButton(base.getTransformByPath("panel_icon/btn_left"), 1, 1); this.btnTurnLeft.onClick = new Action <GameObject>(this.OnTurnLeftClick); this.btnTurnRight = new BaseButton(base.getTransformByPath("panel_icon/btn_right"), 1, 1); this.btnTurnRight.onClick = new Action <GameObject>(this.OnTurnRightClick); BaseButton baseButton = new BaseButton(base.getTransformByPath("btn_close"), 1, 1); baseButton.onClick = new Action <GameObject>(this.onClose); this.textLevelCostItemSum = base.getComponentByPath <Text>("con_level/upgrade/text"); this.conStageTable = base.getTransformByPath("con_stage"); this.textStageRate = base.getComponentByPath <Text>("con_stage/rate"); this.textStageCostItemSum = base.getComponentByPath <Text>("con_stage/improve/text"); this.btnStageUp = new BaseButton(base.getTransformByPath("con_stage/improve"), 1, 1); this.btnStageUp.onClick = new Action <GameObject>(this.OnStageUpClick); this.sliderStage = base.getComponentByPath <Slider>("con_stage/slider"); this.sliderStage.onValueChanged.AddListener(new UnityAction <float>(this.OnSliderValueChange)); this.conHelpPanel = base.getTransformByPath("panel_help"); this.btnCloseHelp = new BaseButton(base.getTransformByPath("panel_help/closeBtn"), 1, 1); this.btnCloseHelp.onClick = new Action <GameObject>(this.OnCloseHelp); this.aniExp = this.conLevelTable.GetComponent <Animator>(); this.aniLevelUp = base.getGameObjectByPath("ani_lvlUP"); this.process = new processStruct(new Action <float>(this.Update_wing), "a3_wing_skin", false, false); base.getEventTrigerByPath("panel_icon").onDrag = new EventTriggerListener.VectorDelegate(this.onDragIcon); this.aniStarTrans = base.getTransformByPath("con_level/con_star/ani_star"); this.conStarPoint = base.getTransformByPath("con_level/point"); base.getEventTrigerByPath("con_avatar/avatar_touch").onDrag = new EventTriggerListener.VectorDelegate(this.OnDrag); BaseButton baseButton2 = new BaseButton(base.getTransformByPath("btnWing"), 1, 1); baseButton2.onClick = new Action <GameObject>(this.OnEquWing); this.success = base.transform.FindChild("ani_success").GetComponent <Animator>(); this.fail = base.transform.FindChild("ani_fail").GetComponent <Animator>(); this.needobjid_stage = XMLMgr.instance.GetSXML("wings.stage_item", "").getInt("item_id"); this.needobj_id = XMLMgr.instance.GetSXML("wings.level_item", "").getInt("item_id"); }
public override void init() { this.ani = base.GetComponent <Animator>(); this.process = new processStruct(new Action <float>(this.onUpdate), "cdtime", false, false); base.init(); }
public override void init() { scrollControer0 = new ScrollControler(); scrollControer0.create(getComponentByPath <ScrollRect>("att")); wingModel = A3_WingModel.getInstance(); wingXML = wingModel.WingXML; textName = this.getComponentByPath <Text>("Text_name"); textLevel = this.getComponentByPath <Text>("Text_name/lvl"); textStage = this.getComponentByPath <Text>("Text_name/stage"); btnHelp = new BaseButton(this.getTransformByPath("title/help")); btnHelp.onClick = OnOpenHelp; tempPgaeAtt = this.getGameObjectByPath("att_temp"); conAtt = this.getTransformByPath("att/grid"); conLevelTable = this.getTransformByPath("con_level"); textSliderState = this.getComponentByPath <Text>("con_level/expbar/text"); btnLevelUpgrade = new BaseButton(this.getTransformByPath("con_level/upgrade")); btnLevelUpgrade.onClick = OnUpgradeClick; btnLevelOneKey = new BaseButton(this.getTransformByPath("con_level/onekey")); btnLevelOneKey.onClick = OnUpgradeOneKey; conStar = this.getTransformByPath("con_level/con_star"); sliderExpBar = this.getComponentByPath <Slider>("con_level/expbar/slider"); conCompleteTable = this.getTransformByPath("con_complete"); conIcon = this.getTransformByPath("panel_icon/mask/scroll_rect/con_icon"); iconTemp = this.getGameObjectByPath("panel_icon/icon_temp"); btnTurnLeft = new BaseButton(this.getTransformByPath("panel_icon/btn_left")); btnTurnLeft.onClick = OnTurnLeftClick; btnTurnRight = new BaseButton(this.getTransformByPath("panel_icon/btn_right")); btnTurnRight.onClick = OnTurnRightClick; BaseButton close_btn = new BaseButton(this.getTransformByPath("btn_close")); close_btn.onClick = onClose; textLevelCostItemSum = this.getComponentByPath <Text>("con_level/upgrade/text"); conStageTable = this.getTransformByPath("con_stage"); textStageRate = this.getComponentByPath <Text>("con_stage/rate"); textStageCostItemSum = this.getComponentByPath <Text>("con_stage/improve/text"); btnStageUp = new BaseButton(this.getTransformByPath("con_stage/improve")); btnStageUp.onClick = OnStageUpClick; sliderStage = this.getComponentByPath <Slider>("con_stage/slider"); sliderStage.onValueChanged.AddListener(OnSliderValueChange); sliderStage.value = 1; conHelpPanel = this.getTransformByPath("panel_help"); btnCloseHelp = new BaseButton(this.getTransformByPath("panel_help/closeBtn")); btnCloseHelp.onClick = OnCloseHelp; aniExp = conLevelTable.GetComponent <Animator>(); aniLevelUp = this.getGameObjectByPath("ani_lvlUP"); process = new processStruct(Update_wing, "a3_wing_skin"); this.getEventTrigerByPath("panel_icon").onDrag = onDragIcon; aniStarTrans = this.getTransformByPath("con_level/con_star/ani_star"); conStarPoint = this.getTransformByPath("con_level/point"); this.getEventTrigerByPath("con_avatar/avatar_touch").onDrag = OnDrag; BaseButton btnWing = new BaseButton(this.getTransformByPath("btnWing")); btnWing.onClick = OnEquWing; success = this.transform.FindChild("ani_success").GetComponent <Animator>(); fail = this.transform.FindChild("ani_fail").GetComponent <Animator>(); needobjid_stage = XMLMgr.instance.GetSXML("wings.stage_item").getInt("item_id"); needobj_id = XMLMgr.instance.GetSXML("wings.level_item").getInt("item_id"); #region 初始化汉字 getComponentByPath <Text>("title/Text").text = ContMgr.getCont("a3_wing_skin_0"); getComponentByPath <Text>("att_temp/text_name").text = ContMgr.getCont("a3_wing_skin_1"); getComponentByPath <Text>("con_level/upgrade/Text").text = ContMgr.getCont("a3_wing_skin_2"); getComponentByPath <Text>("con_level/onekey/Text").text = ContMgr.getCont("a3_wing_skin_3"); getComponentByPath <Text>("con_level/shengyu").text = ContMgr.getCont("a3_wing_skin_4"); getComponentByPath <Text>("con_stage/Text").text = ContMgr.getCont("a3_wing_skin_5"); getComponentByPath <Text>("con_stage/shengyu").text = ContMgr.getCont("a3_wing_skin_4"); getComponentByPath <Text>("con_complete/title/text").text = ContMgr.getCont("a3_wing_skin_6"); getComponentByPath <Text>("btn_equip/Text").text = ContMgr.getCont("a3_wing_skin_7"); getComponentByPath <Text>("panel_icon/icon_temp/lvl").text = ContMgr.getCont("a3_wing_skin_8"); getComponentByPath <Text>("btnWing/Text").text = ContMgr.getCont("a3_wing_skin_9"); getComponentByPath <Text>("panel_help/descTxt").text = ContMgr.getCont("a3_wing_skin_10"); getComponentByPath <Text>("panel_help/closeBtn/Text").text = ContMgr.getCont("a3_wing_skin_11"); #endregion }
public override void init() { ani = GetComponent <Animator>(); process = new processStruct(onUpdate, "cdtime"); base.init(); }
public override void init() { txt = this.getComponentByPath <Text>("txt"); process = new processStruct(onUpdate, "relive"); }
public override void init() { this.txt = base.getComponentByPath <Text>("txt"); this.process = new processStruct(new Action <float>(this.onUpdate), "relive", false, false); }