private poziom countAgentLevel(Player player, Player op)
        {
            int dif = 10;

            if (!PlayerDataService.mySettings.isFighterSI)
            {
                dif = 20;
            }
            poziom aLevel = poziom.Malo;

            if (player.agents.Count < dif)
            {
                aLevel = poziom.Malo;
            }
            else if (player.agents.Count < op.agents.Count)
            {
                aLevel = poziom.Malo;
            }
            else if (player.agents.Count < op.agents.Count + dif)
            {
                aLevel = poziom.Srednio;
            }
            else
            {
                aLevel = poziom.Duzo;
            }

            return(aLevel);
        }
        public void updateSI(Player player)
        {
            if (player.controledBySI == false)
            {
                //Debug.Log(player.FoodLevelFuzzy.ToString());
            }
            if (player.controledBySI == true)
            {
                force = false;
                // pobieranie liczby agentów
                Player op = null;
                foreach (var pp in MatchDataS.myMatch.mapData.players)
                {
                    Player cur = pp.Value;
                    if (cur.id != player.id)
                    {
                        op = cur;
                    }
                }
                poziom aLevel = countAgentLevel(player, op);
                dest = new Vector2(op.baseBuilding.x, op.baseBuilding.y);

                #region fighter
                if (PlayerDataService.mySettings.isFighterSI)
                {
                    //ROZWOJ
                    if (player._foodLevel > poziom.Malo)
                    {
                        CreateNewVilager(player);
                    }

                    //Debug.Log(player.FoodLevel + " " + player.WoodLevel + " " + player.GoldLevel);
                    // WALKA
                    if (aLevel == poziom.Duzo)
                    {
                        player.currentGoal = Agent.Goal.Fight;
                        force = true;
                        return;
                    }

                    // EKONOMIA
                    if (player.FoodLevel == poziom.Malo)
                    {
                        player.currentGoal = Agent.Goal.SearchFood;
                    }
                    else if (player.FoodLevel == poziom.Srednio)
                    {
                        player.currentGoal = Agent.Goal.SearchFood;
                    }
                }
                #endregion

                #region notfighter
                if (!PlayerDataService.mySettings.isFighterSI)
                {
                    //ROZWOJ
                    if (player._foodLevel > poziom.Malo && aLevel < poziom.Srednio)
                    {
                        CreateNewVilager(player);
                    }
                    else if (player._foodLevel > poziom.Srednio && aLevel < poziom.Duzo)
                    {
                        CreateNewVilager(player);
                    }
                    else if (player.GoldLevel > poziom.Srednio || (player.GoldLevel > poziom.Malo && player.collectSpeed < 10))
                    {
                        player.buySpeed();
                    }
                    else if ((player.GoldLevel > poziom.Srednio && player.WoodLevel > poziom.Srednio) ||
                             (player.WoodLevel > poziom.Malo && player.GoldLevel > poziom.Malo && player.collectMax < 50))
                    {
                        player.buySize();
                    }
                    else if (player._foodLevel > poziom.Malo)
                    {
                        CreateNewVilager(player);
                    }

                    // WALKA
                    if (aLevel == poziom.Duzo)
                    {
                        player.currentGoal = Agent.Goal.Fight;
                        return;
                    }

                    // EKONOMIA
                    if (player.FoodLevel == poziom.Malo)
                    {
                        //if (player.currentGoal != Agent.Goal.SearchFood) Debug.Log("Nowy cel " + Agent.Goal.SearchFood);
                        player.currentGoal = Agent.Goal.SearchFood;
                    }
                    else if (player.GoldLevel == poziom.Malo)
                    {
                        //if (player.currentGoal != Agent.Goal.SearchFood) Debug.Log("Nowy cel " + Agent.Goal.SearchFood);
                        player.currentGoal = Agent.Goal.SearchGold;
                    }
                    else if (player.WoodLevel == poziom.Malo)
                    {
                        //if (player.currentGoal != Agent.Goal.SearchFood) Debug.Log("Nowy cel " + Agent.Goal.SearchFood);
                        player.currentGoal = Agent.Goal.SearchWood;
                    }
                    else if (player.FoodLevel == poziom.Srednio)
                    {
                        //if (player.currentGoal != Agent.Goal.SearchFood) Debug.Log("Nowy cel " + Agent.Goal.SearchFood);
                        player.currentGoal = Agent.Goal.SearchFood;
                    }
                }
                #endregion
            }
        }