public void ReportforCheats(possibleExploit cheat)
 {
     SendError($"{cheatInfo[cheat]} exploit detected. ID:{(int)cheat}");
     UpdateCount++;
     Client.Save();
     Program.writeError($"Player {Client.Player.Name} used {cheatInfo[cheat]} exploit. ID:{(int)cheat}");
     foreach (var i in Manager.Clients.Values)
     {
         if (i.Account.Rank > 1)
         {
             i.Player.SendError($"Player {Client.Player.Name} used {cheatInfo[cheat]} exploit. ID:{(int)cheat}");
         }
     }
 }
 public bool kickforCheats(possibleExploit cheat)
 {
     SendError($"{cheatInfo[cheat]} exploit detected. ID:{(int)cheat}");
     UpdateCount++;
     Client.Save();
     Client.Disconnect(networking.Client.DisconnectReason.EXPLOIT);
     Program.writeError($"Player {Client.Player.Name} used {cheatInfo[cheat]} exploit. ID: {(int)cheat}");
     foreach (var i in Manager.Clients.Values)
     {
         if (i.Account.Rank > 1)
         {
             i.Player.SendError($"Player {Client.Player.Name} used {cheatInfo[cheat]} exploit. ID: {(int)cheat}");
         }
     }
     return(false);
 }