Exemplo n.º 1
0
    void Start()
    {
        playerr bullet = GameObject.FindGameObjectWithTag("Player").GetComponent <playerr>();

        GetComponent <Rigidbody>().AddForce(bullet.goToTarget() * 2000);
        transform.rotation = Quaternion.LookRotation(bullet.goToTarget());
        Destroy(gameObject, 2);
    }
Exemplo n.º 2
0
 void Start()
 {
     okimg = trainOKbt.GetComponent <Image> ();
     //PlayerPrefs.SetInt ("newgame", 0);   //Debug purpose , force write each session is anew game
     ch           = Camera.main.GetComponent <camHandle> ();
     pl           = playerr.GetComponent <playerr> ();
     pauseBtImage = pauseBt.GetComponent <Image> ();
     for (int i = 0; i < 1000; i++)
     {
         currentY += 1.6f;
         w[i]      = Instantiate(walkable, new Vector3(0, 0, currentY), Quaternion.identity);
         w [i].transform.rotation = Quaternion.identity;
         w [i].GetComponent <Renderer> ().material.SetColor("_EmissionColor", new Color32((byte)Random.Range(10, 20), (byte)Random.Range(10, 20), (byte)Random.Range(10, 20), 0));
         currentY += 1.6f;
         ju[i]     = Instantiate(inter, new Vector3(0, 0.33f, currentY), Quaternion.Euler(new Vector3(0, Random.Range(1, 180), 0)));
     }
     if (PlayerPrefs.GetInt("newgame") == 0)
     {
         train();
     }
 }