public Team(team_t teamColor, player_type_t playerType, string bannerPath) { IsActive = false; Color = teamColor; PlayerType = playerType; BannerPath = bannerPath; ActorList = new LinkedList <AnimalActor>(); CameraPosition = new Vector2(0, 0); }
public TeamState(Game engine, GUILabel guiLabel, team_t color, string bannerPath, player_type_t type = player_type_t.None) { gameEngine = engine; GuiLabel = guiLabel; GuiLabel.mouseClickEvent += updateType; TeamVal = new Team(color, type, bannerPath); }