Exemplo n.º 1
0
 void isSquat(playerSkeleton pri, playerSkeleton now)
 {
     if (state.squat == 0 && ((Mathf.Abs(pri.head.y - now.head.y)) > squatDistence) && state.flag != 0 && (pri.head.y - now.head.y) > 0 && state.isSquating())
     {
         state.squat = 1;      //跳起
     }
 }
Exemplo n.º 2
0
 void isJump(playerSkeleton pri, playerSkeleton now)
 {
     if (state.jump == 0 && ((Mathf.Abs(pri.head.y - now.head.y)) > jumpDistence) && state.flag != 0 && (pri.head.y - now.head.y) < 0 && state.isJumping() && pri.head.y != 0)
     {
         state.jump = 1;      //跳起
     }
 }
Exemplo n.º 3
0
 void isRight(playerSkeleton pri, playerSkeleton now)
 {
     if (state.right == 0 && now.Right_Hand.z - now.head.z > leftDistence && state.flag != 0 && state.isRighting())
     {
         state.right = 1;      //跳起
                               //StartCoroutine(stopSkeleton(1, false));
                               //for (float i = 0; i < 10; i += Time.deltaTime) ;
     }
 }
Exemplo n.º 4
0
 void isLeft(playerSkeleton pri, playerSkeleton now)
 {
     //}
     if (state.left == 0 && now.Left_Hand.z - now.head.z > leftDistence && state.flag != 0 && state.isLefting())
     {
         state.left = 1;      //跳起
         //StartCoroutine(stopSkeleton(1 , true));
     }
 }
Exemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        pSkeleton = player.GetComponent <Player>().GetSkeleton();

        Head.transform.position = new Vector3(pSkeleton.head.x, pSkeleton.head.y - 150, pSkeleton.head.z);
        LF.transform.position   = pSkeleton.Left_Hand;
        LE.transform.position   = pSkeleton.Left_ELBOW;
        RF.transform.position   = pSkeleton.Right_Hand;
        RE.transform.position   = pSkeleton.Right_ELBOW;
        Body.transform.position = pSkeleton.TORSO;
    }
Exemplo n.º 6
0
 void Start()
 {
     //a = 0;
     //b = 0;
     //c = 0;
     //p = 0;
     //StartCoroutine(getSkeleton(a, b, c));
     skeleton = new float[19];
     for (int i = 0; i < 19; i++)
     {
         skeleton[i] = 0;
     }
     StartNewThread();
     nowPlayerSk = new playerSkeleton();
     priPlayerSk = new playerSkeleton();
     state       = new playerState(0, 0, 0, 0, 0, 0, 1);
 }
Exemplo n.º 7
0
 void getCoordSkeleton(playerSkeleton playerSkl)
 {
     //float x = 0, y = 0, z = 0;
     //for (int i = 0; i < 6; i++) {
     //    x += b[i * 3];
     //    y += b[i * 3 + 1];
     //    z += b[i * 3 + 2];
     //}
     //x /= 6;
     //y /= 6;
     //z /= 6;
     playerSkl.head        = new Vector3(skeleton[0] / accuracy, skeleton[1] / accuracy, skeleton[2] / accuracy);
     playerSkl.Left_ELBOW  = new Vector3(skeleton[3] / accuracy, skeleton[4] / accuracy, skeleton[5] / accuracy);
     playerSkl.Left_Hand   = new Vector3(skeleton[6] / accuracy, skeleton[7] / accuracy, skeleton[8] / accuracy);
     playerSkl.Right_ELBOW = new Vector3(skeleton[9] / accuracy, skeleton[10] / accuracy, skeleton[11] / accuracy);
     playerSkl.Right_Hand  = new Vector3(skeleton[12] / accuracy, skeleton[13] / accuracy, skeleton[14] / accuracy);
     playerSkl.TORSO       = new Vector3(skeleton[15] / accuracy, skeleton[16] / accuracy, skeleton[17] / accuracy);
 }