public IEnumerator UseItem()
    {
        if (item != null)
        {
            item.Use(attacker);
            if (currentScene.name == "BattleScene")
            {
                battle.battleText.text = battle.attacker.gameObject.name + " uses the " + item.name;
                battle.itemsParent.gameObject.GetComponent <Image>().enabled = false; foreach (GameObject button in battle.lists.buttons)
                {
                    button.GetComponent <Button>().interactable = false;
                }
                foreach (InventorySlot slot in battle.slots)
                {
                    slot.gameObject.GetComponentInChildren <Button>().interactable = false;
                    slot.removeButton.interactable = false;
                    slot.removeButton.gameObject.GetComponent <Image>().enabled = false;
                    slot.gameObject.GetComponentInChildren <Image>().enabled    = false;
                    slot.icon.enabled = false;
                    slot.color.a      = 0;
                }
                used = true;
                Remove();
                yield return(new WaitForSeconds(2f));

                battle.TurnOrder();
            }
            else if (currentScene.name == "OverworldScene")
            {
                Color colorTextbox = manager.textBox.color;
                Color colorText    = manager.textBox.gameObject.GetComponentInChildren <Text>().color;
                colorText.a           = 255;
                colorTextbox.a        = 225;
                manager.textBox.color = colorTextbox;
                manager.textBox.gameObject.GetComponentInChildren <Text>().color = colorText;
                manager.textBox.GetComponentInChildren <Text>().text             = attacker.nameChar += " uses the " + item.name;
                foreach (Button button in manager.itemButtons)
                {
                    button.interactable = false;
                }
                foreach (InventorySlot slot in manager.slots)
                {
                    slot.gameObject.GetComponentInChildren <Button>().interactable = false;
                    slot.removeButton.interactable = false;
                }
                manager.backButton.interactable = false;
                manager.backButton.GetComponent <Image>().enabled          = false;
                manager.backButton.GetComponentInChildren <Text>().enabled = false;
                Remove();
                yield return(new WaitForSecondsRealtime(2f));

                manager.Items();
                colorText.a           = 0;
                colorTextbox.a        = 0;
                manager.textBox.color = colorTextbox;
                manager.textBox.gameObject.GetComponentInChildren <Text>().color = colorText;
                foreach (Button button in manager.itemButtons)
                {
                    button.GetComponent <Image>().enabled = false;
                    button.interactable = false;
                    button.GetComponentInChildren <Text>().enabled = false;
                }
            }
        }
    }