Exemplo n.º 1
0
            public override void function(object obj)
            {
                p_spec.floormove_t floor = obj as p_spec.floormove_t;

                p_spec.result_e res;

                res = T_MovePlane(floor.sector, floor.speed,
                                  floor.floordestheight, floor.crush, 0, floor.direction);
                if ((p_tick.leveltime & 7) == 0)
                {
                    i_ibm.S_StartSound(
                        floor.sector.soundorg.x, floor.sector.soundorg.y, floor.sector.soundorg.x,
                        (int)sounds.sfxenum_t.sfx_dormov);
                }

                if (res == p_spec.result_e.pastdest)
                {
                    floor.sector.specialdata = null;
                    if (floor.type == p_spec.floor_e.raiseBuildStep)
                    {
                        i_ibm.S_StartSound(
                            floor.sector.soundorg.x, floor.sector.soundorg.y, floor.sector.soundorg.x,
                            (int)sounds.sfxenum_t.sfx_pstop);
                    }
                    if (floor.direction == 1)
                    {
                        switch (floor.type)
                        {
                        case p_spec.floor_e.donutRaise:
                            floor.sector.special  = (short)floor.newspecial;
                            floor.sector.floorpic = floor.texture;
                            break;

                        default:
                            break;
                        }
                    }
                    else if (floor.direction == -1)
                    {
                        switch (floor.type)
                        {
                        case p_spec.floor_e.lowerAndChange:
                            floor.sector.special  = (short)floor.newspecial;
                            floor.sector.floorpic = floor.texture;
                            break;

                        default:
                            break;
                        }
                    }
                    p_tick.P_RemoveThinker(floor.thinker);
                }
            }
Exemplo n.º 2
0
        //==================================================================
        //
        //	BUILD A STAIRCASE!
        //
        //==================================================================
        public static int EV_BuildStairs(r_local.line_t line, int stepDelta)
        {
            int secnum;
            int height;
            int i;
            int newsecnum;
            int texture;
            int ok;
            int rtn;

            r_local.sector_t   sec, tsec;
            p_spec.floormove_t floor;

            secnum = -1;
            rtn    = 0;
            while ((secnum = p_spec.P_FindSectorFromLineTag(line, secnum)) >= 0)
            {
                sec = p_setup.sectors[secnum];

                // ALREADY MOVING?  IF SO, KEEP GOING...
                if (sec.specialdata != null)
                {
                    continue;
                }

                //
                // new floor thinker
                //
                rtn    = 1;
                height = sec.floorheight + stepDelta;
                floor  = new p_spec.floormove_t();
                p_tick.P_AddThinker(floor.thinker);
                sec.specialdata        = floor;
                floor.thinker.function = new T_MoveFloor(floor);
                floor.type             = p_spec.floor_e.raiseBuildStep;
                floor.direction        = 1;
                floor.sector           = sec;
                floor.speed            = p_spec.FLOORSPEED;
                floor.floordestheight  = height;

                texture = sec.floorpic;

                //
                // Find next sector to raise
                // 1.	Find 2-sided line with same sector side[0]
                // 2.	Other side is the next sector to raise
                //
                do
                {
                    ok = 0;
                    for (i = 0; i < sec.linecount; i++)
                    {
                        if (((p_setup.linebuffer[sec.linesi + i]).flags & DoomData.ML_TWOSIDED) == 0)
                        {
                            continue;
                        }

                        tsec      = (p_setup.linebuffer[sec.linesi + i]).frontsector;
                        newsecnum = Array.IndexOf(p_setup.sectors, tsec);
                        if (secnum != newsecnum)
                        {
                            continue;
                        }
                        tsec      = (p_setup.linebuffer[sec.linesi + i]).backsector;
                        newsecnum = Array.IndexOf(p_setup.sectors, tsec);
                        if (tsec.floorpic != texture)
                        {
                            continue;
                        }

                        height += stepDelta;
                        if (tsec.specialdata != null)
                        {
                            continue;
                        }

                        sec    = tsec;
                        secnum = newsecnum;
                        floor  = new p_spec.floormove_t();
                        p_tick.P_AddThinker(floor.thinker);
                        sec.specialdata        = floor;
                        floor.thinker.function = new T_MoveFloor(floor);
                        floor.type             = p_spec.floor_e.raiseBuildStep;
                        floor.direction        = 1;
                        floor.sector           = sec;
                        floor.speed            = p_spec.FLOORSPEED;
                        floor.floordestheight  = height;
                        ok = 1;
                        break;
                    }
                } while (ok != 0);
            }
            return(rtn);
        }
Exemplo n.º 3
0
        //==================================================================
        //
        //	HANDLE FLOOR TYPES
        //
        //==================================================================
        public static int EV_DoFloor(r_local.line_t line, p_spec.floor_e floortype)
        {
            int secnum;
            int rtn;
            int i;

            r_local.sector_t   sec;
            p_spec.floormove_t floor;

            secnum = -1;
            rtn    = 0;
            while ((secnum = p_spec.P_FindSectorFromLineTag(line, secnum)) >= 0)
            {
                sec = p_setup.sectors[secnum];

                //	ALREADY MOVING?  IF SO, KEEP GOING... [dsl] WHY ARE YOU YELLING?
                if (sec.specialdata != null)
                {
                    continue;
                }

                //
                //	new floor thinker
                //
                rtn   = 1;
                floor = new p_spec.floormove_t();
                p_tick.P_AddThinker(floor.thinker);
                sec.specialdata        = floor;
                floor.thinker.function = new T_MoveFloor(floor);
                floor.type             = floortype;
                floor.crush            = false;
                switch (floortype)
                {
                case p_spec.floor_e.lowerFloor:
                    floor.direction       = -1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight =
                        p_spec.P_FindHighestFloorSurrounding(sec);
                    break;

                case p_spec.floor_e.lowerFloorToLowest:
                    floor.direction       = -1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight =
                        p_spec.P_FindLowestFloorSurrounding(sec);
                    break;

                case p_spec.floor_e.turboLower:
                    floor.direction       = -1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED * 4;
                    floor.floordestheight = (8 * DoomDef.FRACUNIT) +
                                            p_spec.P_FindHighestFloorSurrounding(sec);
                    break;

                case p_spec.floor_e.raiseFloorCrush:
                    floor.crush           = true;
                    floor.direction       = 1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight =
                        p_spec.P_FindLowestCeilingSurrounding(sec);
                    if (floor.floordestheight > sec.ceilingheight)
                    {
                        floor.floordestheight = sec.ceilingheight;
                    }
                    floor.floordestheight -= (8 * DoomDef.FRACUNIT) *
                                             ((floortype == p_spec.floor_e.raiseFloorCrush) ? 1 : 0);
                    break;

                case p_spec.floor_e.raiseFloor:
                    floor.direction       = 1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight =
                        p_spec.P_FindLowestCeilingSurrounding(sec);
                    if (floor.floordestheight > sec.ceilingheight)
                    {
                        floor.floordestheight = sec.ceilingheight;
                    }
                    floor.floordestheight -= (8 * DoomDef.FRACUNIT) *
                                             ((floortype == p_spec.floor_e.raiseFloorCrush) ? 1 : 0);
                    break;

                case p_spec.floor_e.raiseFloorToNearest:
                    floor.direction       = 1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight =
                        p_spec.P_FindNextHighestFloor(sec, sec.floorheight);
                    break;

                case p_spec.floor_e.raiseFloor24:
                    floor.direction       = 1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight = floor.sector.floorheight +
                                            24 * DoomDef.FRACUNIT;
                    break;

                case p_spec.floor_e.raiseFloor24AndChange:
                    floor.direction       = 1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight = floor.sector.floorheight +
                                            24 * DoomDef.FRACUNIT;
                    sec.floorpic = line.frontsector.floorpic;
                    sec.special  = line.frontsector.special;
                    break;

                case p_spec.floor_e.raiseToTexture:
                {
                    int            minsize = DoomDef.MAXINT;
                    r_local.side_t side;

                    floor.direction = 1;
                    floor.sector    = sec;
                    floor.speed     = p_spec.FLOORSPEED;
                    for (i = 0; i < sec.linecount; i++)
                    {
                        if (p_spec.twoSided(secnum, i) != 0)
                        {
                            side = p_spec.getSide(secnum, i, 0);
                            if (side.bottomtexture >= 0)
                            {
                                if (r_data.textureheight[side.bottomtexture] <
                                    minsize)
                                {
                                    minsize =
                                        r_data.textureheight[side.bottomtexture];
                                }
                            }
                            side = p_spec.getSide(secnum, i, 1);
                            if (side.bottomtexture >= 0)
                            {
                                if (r_data.textureheight[side.bottomtexture] <
                                    minsize)
                                {
                                    minsize =
                                        r_data.textureheight[side.bottomtexture];
                                }
                            }
                        }
                    }
                    floor.floordestheight = floor.sector.floorheight +
                                            minsize;
                }
                break;

                case p_spec.floor_e.lowerAndChange:
                    floor.direction       = -1;
                    floor.sector          = sec;
                    floor.speed           = p_spec.FLOORSPEED;
                    floor.floordestheight =
                        p_spec.P_FindLowestFloorSurrounding(sec);
                    floor.texture = sec.floorpic;
                    for (i = 0; i < sec.linecount; i++)
                    {
                        if (p_spec.twoSided(secnum, i) != 0)
                        {
                            if (Array.IndexOf(p_setup.sectors, p_spec.getSide(secnum, i, 0).sector) == secnum)
                            {
                                sec              = p_spec.getSector(secnum, i, 1);
                                floor.texture    = sec.floorpic;
                                floor.newspecial = sec.special;
                                break;
                            }
                            else
                            {
                                sec              = p_spec.getSector(secnum, i, 0);
                                floor.texture    = sec.floorpic;
                                floor.newspecial = sec.special;
                                break;
                            }
                        }
                    }
                    break;

                default:
                    break;
                }
            }
            return(rtn);
        }