// Use this for initialization
    void Start()
    {
        _networkManager = GameObject.Find("networkManager").GetComponent <nvp_NetworkManager_scr>();
        nvp_EventManager_scr.INSTANCE.InvokeEvent(GameEvents.OnNetworkManagerInitialised, this, _networkManager);

        // subscribe to events
        nvp_EventManager_scr.INSTANCE.SubscribeToEvent(GameEvents.OnCreateGameInitiated, OnCreateGameInitiated);
        nvp_EventManager_scr.INSTANCE.SubscribeToEvent(GameEvents.OnJoinGameInitiated, OnJoinGameInitiated);
        nvp_EventManager_scr.INSTANCE.SubscribeToEvent(GameEvents.OnMatchIdAccuired, OnMatchIdAccuired);
    }
Exemplo n.º 2
0
 void OnNetworkManagerInitialised(object sender, object eventArgs)
 {
     // reveive a reference to the network manager
     _networkManager = eventArgs as nvp_NetworkManager_scr;
 }