// Use this for initialization void Awake() { string FileName = Application.persistentDataPath + "/myCash"; if (System.IO.File.Exists(FileName)) { return; } else { myCashJS mj = new myCashJS(); myLevel m1 = new myLevel("1"); myLevel m2 = new myLevel("2"); myLevel m3 = new myLevel("3"); myLevel m4 = new myLevel("4"); myLevel m5 = new myLevel("5"); myLevel m6 = new myLevel("6"); myLevel m7 = new myLevel("7"); myLevel m8 = new myLevel("8"); mj.Save(0); m1.Save(0); m2.Save(0); m3.Save(0); m4.Save(0); m5.Save(0); m6.Save(0); m7.Save(0); m8.Save(0); } }
// Update is called once per frame void Update() { myCashJS lj = new myCashJS(); lj.Load(); t = GameObject.Find("Cash").GetComponent <Text>(); t.text = lj.load.cash.ToString(); }
public void run() { if (sl.value >= maxtime) { sl.value = 0; myLevel ml = new myLevel(num); ml.Load(); myCashJS mc = new myCashJS(); mc.Load(); mc.load.cash += ml.load.Level; mc.Save(mc.load.cash); } sl.value += 0.01f; }
public void save() { myCashJS lj = new myCashJS(); lj.Load(); myLevel ml = new myLevel("1"); ml.Load(); num = ml.load.Level + 1; this.cash = lj.load.cash; this.cash += num; lj.Save(this.cash); }
public void upgrade() { myLevel ml = new myLevel(num); //搜尋目前等級 ml.Load(); myCashJS mc = new myCashJS(); mc.Load(); Assets.C_.Character.Convert con = new Assets.C_.Character.Convert(); mc.load.cash -= con.cash(ml.load.Level); mc.Save(mc.load.cash); int level = ml.load.Level; level++; ml.Save(level); SetStatus s1 = new SetStatus(); s1.Set(num); // UpDecide up = new UpDecide();//調整點擊變數 // up.upgrade(); }
public void justtry() { myCashJS mj = new myCashJS(); myLevel m1 = new myLevel("1"); myLevel m2 = new myLevel("2"); myLevel m3 = new myLevel("3"); myLevel m4 = new myLevel("4"); myLevel m5 = new myLevel("5"); myLevel m6 = new myLevel("6"); myLevel m7 = new myLevel("7"); myLevel m8 = new myLevel("8"); mj.Save(0); m1.Save(0); m2.Save(0); m3.Save(0); m4.Save(0); m5.Save(0); m6.Save(0); m7.Save(0); m8.Save(0); }