Exemplo n.º 1
0
        /// <summary>
        /// Updates the given cell state.
        /// </summary>
        /// <param name="state"></param>
        public void UpdateCellState(mxCellState state, mxCellState source, mxCellState target)
        {
            state.AbsoluteOffset.X = 0;
            state.AbsoluteOffset.Y = 0;
            state.Origin.X         = 0;
            state.Origin.Y         = 0;
            state.Length           = 0;

            mxIGraphModel model  = graph.Model;
            mxCellState   pState = GetState(model.GetParent(state.Cell));

            if (pState != null)
            {
                state.Origin.X += pState.Origin.X;
                state.Origin.Y += pState.Origin.Y;
            }

            mxPoint offset = graph.GetChildOffsetForCell(state.Cell);

            if (offset != null)
            {
                state.Origin.X += offset.X;
                state.Origin.Y += offset.Y;
            }

            mxGeometry geo = graph.GetCellGeometry(state.Cell);

            if (geo != null)
            {
                if (!model.IsEdge(state.Cell))
                {
                    mxPoint origin = state.Origin;
                    offset = geo.Offset;

                    if (offset == null)
                    {
                        offset = EMPTY_POINT;
                    }

                    if (geo.Relative && pState != null)
                    {
                        if (model.IsEdge(pState.Cell))
                        {
                            mxPoint orig = GetPoint(pState, geo);

                            if (orig != null)
                            {
                                origin.X += (orig.X / scale) - pState.Origin.X - translate.X;
                                origin.Y += (orig.Y / scale) - pState.Origin.Y - translate.Y;
                            }
                        }
                        else
                        {
                            origin.X += geo.X * pState.Width / scale + offset.X;
                            origin.Y += geo.Y * pState.Height / scale + offset.Y;
                        }
                    }
                    else
                    {
                        state.AbsoluteOffset = new mxPoint(scale * offset.X,
                                                           scale * offset.Y);
                        origin.X += geo.X;
                        origin.Y += geo.Y;
                    }
                }

                state.X      = scale * (translate.X + state.Origin.X);
                state.Y      = scale * (translate.Y + state.Origin.Y);
                state.Width  = scale * geo.Width;
                state.Height = scale * geo.Height;

                if (model.IsVertex(state.Cell))
                {
                    UpdateVertexState(state, geo);
                }

                if (model.IsEdge(state.Cell))
                {
                    UpdateEdgeState(state, geo, source, target);
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Validates the bounds of the given parent's child using the given parent
        /// state as the origin for the child. The validation is carried out
        /// recursively for all non-collapsed descendants.
        /// </summary>
        /// <param name="parentState">Cell state for the given parent.</param>
        /// <param name="cell">Cell for which the bounds in the state should be updated.</param>
        public void ValidateBounds(mxCellState parentState, Object cell)
        {
            mxIGraphModel model = graph.Model;
            mxCellState   state = GetState(cell, true);

            if (state != null)
            {
                if (!graph.IsCellVisible(cell))
                {
                    RemoveState(cell);
                }
                else if (parentState != null)
                {
                    state.AbsoluteOffset.X = 0;
                    state.AbsoluteOffset.Y = 0;
                    state.Origin           = new mxPoint(parentState.Origin.X,
                                                         parentState.Origin.Y);
                    mxGeometry geo = graph.GetCellGeometry(cell);

                    if (geo != null)
                    {
                        if (!model.IsEdge(cell))
                        {
                            mxPoint origin = state.Origin;
                            mxPoint offset = geo.Offset;

                            if (offset == null)
                            {
                                offset = EMPTY_POINT;
                            }

                            if (geo.Relative)
                            {
                                origin.X += geo.X * parentState.Width /
                                            Scale + offset.X;
                                origin.Y += geo.Y * parentState.Height /
                                            Scale + offset.Y;
                            }
                            else
                            {
                                state.AbsoluteOffset = new mxPoint(
                                    scale * offset.X,
                                    scale * offset.Y);
                                origin.X += geo.X;
                                origin.Y += geo.Y;
                            }
                        }

                        // Updates the cell state's bounds
                        state.X      = scale * (translate.X + state.Origin.X);
                        state.Y      = scale * (translate.Y + state.Origin.Y);
                        state.Width  = scale * geo.Width;
                        state.Height = scale * geo.Height;

                        if (model.IsVertex(cell))
                        {
                            UpdateVertexLabelOffset(state);
                        }
                    }
                }

                // Applies child offset to origin
                mxPoint childOffset = graph.GetChildOffsetForCell(cell);

                if (childOffset != null)
                {
                    state.Origin.X += childOffset.X;
                    state.Origin.Y += childOffset.Y;
                }
            }

            // Recursively validates the child bounds
            if (state != null &&
                !graph.IsCellCollapsed(cell))
            {
                int childCount = model.GetChildCount(cell);

                for (int i = 0; i < childCount; i++)
                {
                    ValidateBounds(state, model.GetChildAt(cell, i));
                }
            }
        }