// Start is called before the first frame update
 void Start()
 {
     //set the panels as triggers
     trigger = panel.GetComponent(typeof(trapdoortrigger)) as trapdoortrigger;
     //set the doormoving as activatedoor
     doormoving = activateDoor.GetComponent(typeof(movedoor)) as movedoor;
 }
Exemplo n.º 2
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 // Start is called before the first frame update
 void Start()
 {
     //set the panels as triggers
     pressure1 = panel1.GetComponent(typeof(presureplatetrigger)) as presureplatetrigger;
     pressure2 = panel2.GetComponent(typeof(presureplatetrigger)) as presureplatetrigger;
     //set the doormoving as activatedoor
     doormoving = activateDoor.GetComponent(typeof(movedoor)) as movedoor;
 }
 // Start is called before the first frame update
 void Start()
 {
     //set the panels as triggers
     button1 = panel1.GetComponent(typeof(inputtrigger)) as inputtrigger;
     button2 = panel2.GetComponent(typeof(inputtrigger)) as inputtrigger;
     button3 = panel3.GetComponent(typeof(inputtrigger)) as inputtrigger;
     //set the doormoving as activatedoor
     doormoving = activateDoor.GetComponent(typeof(movedoor)) as movedoor;
 }