public void OnPointerDown(PointerEventData eventData) { // Debug.Log("OnPointerDown:"); _isPointerDown = true; if (mode == Mode.SEEK) { player.SetSeeking(true); _isPlaying = player.IsPlaying(); if (_isPlaying) { player.Pause(); } } _UpdateDrag(); }
public void OnPointerDown(PointerEventData eventData) { // Debug.Log("OnPointerDown:"); _isPointerDown = true; if (mode == Mode.SEEK) { player.SetSeeking(true); _isPlaying = player.IsPlaying(); if (_isPlaying) { player.Pause(); } } _UpdateDrag(); }