void Start() { for (int i = 1; i < level; i++) { sco += i * 100; } bb = new GUIStyle(); bb.normal.background = null; //这是设置背景填充的 bb.normal.textColor = new Color(1, 0, 0); //设置字体颜色的 bb.fontSize = 50; //当然,这是字体颜色 aa = new GUIStyle(); aa.normal.background = null; //这是设置背景填充的 aa.normal.textColor = new Color(1, 0, 0); //设置字体颜色的 aa.fontSize = 30; //当然,这是字体颜色 level2.Initial(); InitBgSrc(); //动态加载物体 GameObject heroobj = GameObject.Find("hero"); //调用脚本background中的地图 heroscript = (hero2)heroobj.GetComponent(typeof(hero2)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 moneyscript = (monkey2)moneyobj.GetComponent(typeof(monkey2)); GameObject startspt = GameObject.Find("startbtn"); //调用脚本background中的地图 stspt = (startscript)startspt.GetComponent(typeof(startscript)); }
void Start () { for (int i =1; i< level; i++) { sco+=i*100; } bb = new GUIStyle(); bb.normal.background = null; //这是设置背景填充的 bb.normal.textColor=new Color(1,0,0); //设置字体颜色的 bb.fontSize = 50; //当然,这是字体颜色 aa = new GUIStyle(); aa.normal.background = null; //这是设置背景填充的 aa.normal.textColor=new Color(1,0,0); //设置字体颜色的 aa.fontSize = 30; //当然,这是字体颜色 level2.Initial (); InitBgSrc ();//动态加载物体 GameObject heroobj = GameObject.Find ("hero"); //调用脚本background中的地图 heroscript = (hero2)heroobj.GetComponent (typeof(hero2)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 moneyscript = (monkey2)moneyobj.GetComponent (typeof(monkey2)); GameObject startspt = GameObject.Find ("startbtn"); //调用脚本background中的地图 stspt = (startscript)startspt.GetComponent (typeof(startscript)); }
// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background2)backgd.GetComponent (typeof(background2)); GameObject heroobj = GameObject.Find ("hero"); //调用脚本background中的地图 heroscript = (hero2)heroobj.GetComponent (typeof(hero2)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 moneyscript = (monkey2)moneyobj.GetComponent (typeof(monkey2)); }
// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background2)backgd.GetComponent (typeof(background2)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 monkeyscript = (monkey2)moneyobj.GetComponent (typeof(monkey2)); astar = new AStar(); animator = GetComponent<Animator> (); hasdone = 1; }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background2)backgd.GetComponent(typeof(background2)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 monkeyscript = (monkey2)moneyobj.GetComponent(typeof(monkey2)); astar = new AStar(); animator = GetComponent <Animator> (); hasdone = 1; }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background2)backgd.GetComponent(typeof(background2)); GameObject heroobj = GameObject.Find("hero"); //调用脚本background中的地图 heroscript = (hero2)heroobj.GetComponent(typeof(hero2)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 moneyscript = (monkey2)moneyobj.GetComponent(typeof(monkey2)); }