void Awake() { s_moneycalc = money.GetComponent<moneycalc>(); renderer = gameObject.GetComponent<Renderer>(); go_GUI = GameObject.Find("GUI"); s_selecttower = go_GUI.GetComponent<selecttower>(); }
void Awake() { s_moneycalc = money.GetComponent <moneycalc>(); renderer = gameObject.GetComponent <Renderer>(); go_GUI = GameObject.Find("GUI"); s_selecttower = go_GUI.GetComponent <selecttower>(); }
void Awake() { go = GameObject.Find("score"); other = (scorecalc)go.GetComponent(typeof(scorecalc)); go2 = GameObject.Find("money"); other2 = (moneycalc)go2.GetComponent(typeof(moneycalc)); }
void Awake() { go = GameObject.Find("score"); other = (scorecalc)go.GetComponent(typeof(scorecalc)); go2 = GameObject.Find("money"); other2 = (moneycalc)go2.GetComponent(typeof(moneycalc)); }