Exemplo n.º 1
0
    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            enabled = false;

            MirrorManager.singletone.RemoveMirror(mirrorData);
            mirrorData.DestroyPlayer();

            // enable the "Player_Movement" out of mirror
            p.gameObject.GetComponent <PlayerMovement>().IsInTheMirror = false;

            // disable player transfer/deformation
            GetComponentInChildren <TransferZone>().resetPlayer_ = true;
        }
    }