Exemplo n.º 1
0
    static void CreatePrefab()
    {
        optionChosen = menuOption.nomenu;
        GameObject[] selectedGameObjects = Selection.gameObjects;

        foreach (GameObject gameObject in selectedGameObjects)
        {
            string objectsPath = "Assets/" + gameObject.name + ".prefab";
            Debug.Log("Custom Color Chosen");
            PrefabTool window = ScriptableObject.CreateInstance <PrefabTool>();
            window.position = new Rect(Screen.width / 2, Screen.height / 2, 250, 300);
            window.ShowPopup();
            window.Show();
            window.Focus();
            window.Repaint();
        }
    }
Exemplo n.º 2
0
    void OnGUI()
    {
        if (GUILayout.Button("Custom Color"))
        {
            optionChosen = menuOption.menu1;
        }
        if (GUILayout.Button("Preset Color"))
        {
            optionChosen = menuOption.menu2;
        }
        if (optionChosen == menuOption.menu1)
        {
            EditorGUILayout.LabelField("Pick the RGBA Values of your color:", EditorStyles.wordWrappedLabel);
            GUILayout.Space(100);

            customPrefabName = EditorGUILayout.TextField("Name your Prefab: ", customPrefabName);
            newColor.r       = R = EditorGUILayout.IntField("R Value: ", R);
            newColor.g       = G = EditorGUILayout.IntField("G Value: ", G);
            newColor.b       = B = EditorGUILayout.IntField("B Value: ", B);
            newColor.a       = A = EditorGUILayout.IntField("A Value: ", A);

            GameObject[] selectedGameObjects = Selection.gameObjects;

            foreach (GameObject gameObject in selectedGameObjects)
            {
                if (GUILayout.Button("Make the Prefab!!"))
                {
                    gameObject.GetComponent <Renderer>().material.color = newColor;
                    string objectsPath = "Assets/" + customPrefabName + ".prefab";
                    MakePrefab(gameObject, objectsPath, customPrefabName);
                    this.Close();
                }
            }
        }
        else if (optionChosen == menuOption.menu2)
        {
            GameObject[] selectedGameObjects = Selection.gameObjects;

            customPrefabName = EditorGUILayout.TextField("Name your Prefab: ", customPrefabName);

            foreach (GameObject gameObject in selectedGameObjects)
            {
                if (GUILayout.Button("Red"))
                {
                    gameObject.GetComponent <Renderer>().material.color = Color.red;
                    string objectsPath = "Assets/" + customPrefabName + ".prefab";
                    MakePrefab(gameObject, objectsPath, customPrefabName);
                    this.Close();
                }
                if (GUILayout.Button("Blue"))
                {
                    gameObject.GetComponent <Renderer>().material.color = Color.blue;
                    string objectsPath = "Assets/" + customPrefabName + ".prefab";
                    MakePrefab(gameObject, objectsPath, customPrefabName);
                    this.Close();
                }
                if (GUILayout.Button("Green"))
                {
                    gameObject.GetComponent <Renderer>().material.color = Color.green;
                    string objectsPath = "Assets/" + customPrefabName + ".prefab";
                    MakePrefab(gameObject, objectsPath, customPrefabName);
                    this.Close();
                }
            }
        }

        if (GUILayout.Button("Exit"))
        {
            this.Close();
        }
    }