// Use this for initialization void Start() { //cash //transform cash cashTransform = transform; //sprite renderer sr = GetComponent <SpriteRenderer>(); //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //map controller mpCtr = GameObject.Find("mapController"); mpc = mpCtr.GetComponent <mapController> (); //pos x,y (set from parent objects) cashTransform.position = new Vector3(posx, posy, 0.0f); //sprite init sr.sprite = spr; //system init intervalCnt = 0; //scroll speed speed_y = 0.0f; //scroll x move mpxmov = 0; //objnum inc mc.incObj(); }
public void checkDoors(TileController currentTile) { map = mapObject.GetComponent <mapController>(); string tileName = currentTile.transform.name; if (currentTile.leftDoor) { map.moveLeft(); //direction = "left"; direction = getDirection(tileName); resetRoom(); //tileName = currentTile.transform.name; //print("ENTERING LEFT DOORWAY"); } if (currentTile.rightDoor) { map.moveRight(); direction = getDirection(tileName); resetRoom(); //print("ENTERING RIGHT DOORWAY"); } if (currentTile.backDoor) { map.moveBack(); //direction = "back"; direction = getDirection(tileName); resetRoom(); //print("ENTERING BACK DOORWAY"); } }
// Use this for initialization public tile(int x, int y, char type, mapController controller) { this.x = x; this.y = y; this.type = type; this.controller = controller; if (!handleType()) { Debug.Log("error setting type: " + type); } }
public void setDoorways() { print("inside SetDoorways"); GameObject doorMapObject = GameObject.Find("mapObject"); mapController doorMap = mapObject.GetComponent <mapController>(); Color defaultColor = new Color(1, 1, 1, 1); Renderer leftTileRenderer = leftDoorTileController.GetComponent <Renderer>(); if (map.getLeftChild() != 0) { leftDoorTileController.leftDoor = true; leftTileRenderer.material.color = Color.green; } else { leftDoorTileController.leftDoor = false; leftTileRenderer.material.color = defaultColor; } Renderer rightTileRenderer = rightDoorTileController.GetComponent <Renderer>(); if (map.getRightChild() != 0) { rightDoorTileController.rightDoor = true; rightTileRenderer.material.color = Color.green; } else { rightDoorTileController.rightDoor = false; rightTileRenderer.material.color = defaultColor; } Renderer backTileRenderer = backDoorTileController.GetComponent <Renderer>(); if (map.getParent() != 0) { backDoorTileController.backDoor = true; backTileRenderer.material.color = Color.green; } else { backDoorTileController.backDoor = false; backTileRenderer.material.color = defaultColor; } }
// Use this for initialization void Start() { //cash //transform cash cashTransform = transform; //sprite renderer sr = GetComponent <SpriteRenderer>(); //maincontroller // mainCtr = GameObject.Find ("mainController"); // mc = mainCtr.GetComponent<mainController> (); //map controller mpCtr = GameObject.Find("mapController"); mpc = mpCtr.GetComponent <mapController> (); //scale scl = 0.0f; spdscl = 0.0f; //back color backcr = sr.color; //system init intervalCnt = 0; //scroll speed speed_y = 0.0f; //scroll x move mpxmov = 0; //blink blink = false; blalpha = false; blback = 0.0f; blinc = false; //set new status this.setNewStatus(); // //objnum inc // mc.incObj(); }
// Use this for initialization void Start() { // data = GameObject.FindGameObjectWithTag("data").GetComponent<dataContainer>(); masterList = GetComponentInChildren <masterListController>(); timeController = GameObject.Find("TimeController").GetComponent <timeController>(); weatherController = GetComponent <weatherController>(); cameraController = GameObject.Find("Camera").GetComponent <cameraController>(); mapController = GetComponent <mapController>(); battleController = GetComponent <battleController>(); currentParty = new GameObject[maxPartySize]; loadCharas(); // playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<playerController>(); // inventoryController = GetComponent<inventoryController>(); // loadInventory(); // // objectController = GameObject.Find("objectController").GetComponent<objectController>(); // itemController = GameObject.Find("itemController").GetComponent<itemController>(); // enemyController = GameObject.Find("enemyController").GetComponent<enemyController>(); menu.SetActive(false); playerController.isControllable = true; cameraController.isControllable = true; }
// Use this for initialization void Start() { ourBPM = 90f; beatTimer = ourBPM / 60f; currentBeat = 1; fakeRoomCamera.aspect = 1.3333f; //We start on the first level, currentLevel = 1; //Which is at this position on the map array mapPosition[0] = 2; mapPosition[1] = 2; doorOpen = musicBits[musicBits.Length - 1]; myAudioSource = GetComponent <AudioSource>(); myAudioSource.clip = doorOpen; doorOpenPlayed = false; mainDoorOpened = new bool[17]; secretDoorOpened = new bool[2]; //13 is the dead end so the go back door is just the normal door mainDoorOpened[13] = true; mySpriteRenderer = GetComponent <SpriteRenderer>(); //myTextMesh = GetComponentInChildren<TextMesh>(); smallDoorScript = smallDoor.GetComponent <smallDoorController>(); mapScript = GameObject.Find("map").GetComponent <mapController>(); youScript = GameObject.FindWithTag("Player").GetComponent <youController>(); pauseMenu = false; newLevel(); }
private void Start() { mapController = this.GetComponentInParent <mapController>(); originalPosition = this.transform.position; }
private void Start() { map = FindObjectOfType <mapController>(); }