void Start() { tableReferencePoint = GameObject.FindGameObjectWithTag("tableReferencePoint").transform; tableNet = GameObject.FindGameObjectWithTag("Net").transform; targetSign = GameObject.FindGameObjectWithTag("targetSign").transform; launcher = GameObject.FindGameObjectWithTag("ballLauncher").GetComponent <launchBalls>(); source = GetComponent <AudioSource>(); GetComponent <Rigidbody>().maxAngularVelocity = 500.0f; parameters = GameObject.Find("Parameters").GetComponent <Parameters>(); // line renderer lineRender = GetComponent <LineRenderer>(); lineRender.positionCount = 1; lineRender.SetPosition(0, transform.position); lineLastPos = transform.position; float r = Random.Range(0.0f, 1.0f); float g = Random.Range(0.0f, 1.0f); float b = Random.Range(0.0f, 1.0f); Color c1 = Color.red; Color c2 = new Color(r, g, b, 1); lineRender.startColor = c1; lineRender.endColor = c2; lineRender.material.color = c2; launchingTime = Time.time; launchingAngles = gameObject.transform.rotation.eulerAngles; launchingPosition = gameObject.transform.position; launchingLinearVelocity = gameObject.GetComponent <Rigidbody>().velocity; launchingAngularVelocity = gameObject.GetComponent <Rigidbody>().angularVelocity; }
void Start() { ballBody = GetComponent <Rigidbody>(); tableBody = GameObject.FindGameObjectWithTag("table").GetComponent <Rigidbody>(); source = GetComponent <AudioSource>(); launcher = GameObject.FindGameObjectWithTag("ballLauncher").GetComponent <launchBalls>(); targetSign = GameObject.FindGameObjectWithTag("targetSign").transform; source = GetComponent <AudioSource>(); parameters = GameObject.Find("Parameters").GetComponent <Parameters>(); tableReferencePoint = GameObject.FindGameObjectWithTag("tableReferencePoint").transform; // line renderer lineRender = GetComponent <LineRenderer>(); lineRender.positionCount = 1; lineRender.SetPosition(0, transform.position); lineLastPos = transform.position; float r = UnityEngine.Random.Range(0.0f, 1.0f); float g = UnityEngine.Random.Range(0.0f, 1.0f); float b = UnityEngine.Random.Range(0.0f, 1.0f); Color c1 = Color.red; Color c2 = new Color(r, g, b, 1); lineRender.startColor = c1; lineRender.endColor = c2; lineRender.material.color = c2; //makeBall(); }
public void Start() { m_Scene = SceneManager.GetActiveScene(); kinectPositions = new List <Vector3>(); kinectOrientations = new List <Quaternion>(); //ballDataWriter = new StreamWriter("Assets/BallAndPaddleData.csv", false); if (m_Scene.name == "PingpongScene") { #if !UNITY_WSA StreamReader fileReader = new StreamReader("Assets/KinectPositions.csv"); string sPlayLine = fileReader.ReadLine(); string[] myStrings = sPlayLine.Split(','); float xpos = float.Parse(myStrings[0]); float ypos = float.Parse(myStrings[1]); float zpos = float.Parse(myStrings[2]); float xrot = float.Parse(myStrings[3]); float yrot = float.Parse(myStrings[4]); float zrot = float.Parse(myStrings[5]); kinectAvatar.transform.position = new Vector3(xpos, ypos, zpos); kinectAvatar.transform.rotation = Quaternion.Euler(xrot, yrot, zrot); #endif launcher = GameObject.FindGameObjectWithTag("ballLauncher").GetComponent <launchBalls>(); myAnimator = GetComponent <Animator>(); velocitySliderValue.text = velocitySlider.value.ToString("F4"); angleVerticalSliderValue.text = angleVerticalSlider.value.ToString("F4"); angleHorizontalSliderValue.text = angleHorizontalSlider.value.ToString("F4"); verticalSpinSliderValue.text = verticalSpinSlider.value.ToString("F4"); horizantalSpinSliderValue.text = horizontalSpinSlider.value.ToString("F4"); forwardSpinSliderValue.text = forwardSpinSlider.value.ToString("F4"); fireRateSliderValue.text = fireRateSlider.value.ToString("F4"); countDownValue.text = ""; trialCountValue.text = "Trial Left: " + trialCount; totalTrialNumber = trialCount; if (physicsToggle.isOn) { angleVerticalSlider.interactable = true; verticalSpinSlider.interactable = true; horizontalSpinSlider.interactable = true; } else { angleVerticalSlider.interactable = false; verticalSpinSlider.interactable = false; horizontalSpinSlider.interactable = false; } VRcanvas = GameObject.Find("VRcanvas"); try { trialInputFileStreamReader = new StreamReader("Assets/trial_inputs.csv", true); //skip first line. it's tab captions string reportCaptions = trialInputFileStreamReader.ReadLine(); int lineNumber = 0; while (!trialInputFileStreamReader.EndOfStream) { string line = trialInputFileStreamReader.ReadLine(); trialInputVariables[lineNumber] = new float[18]; trialInputVariables[lineNumber] = Array.ConvertAll(line.Split(','), float.Parse); lineNumber++; } trialInputFileStreamReader.Close(); } catch (IOException e) { print("File reading exception message: " + e.Message); } // setup default value velocityMin.text = velocitySlider.minValue.ToString(); velocityMax.text = velocitySlider.maxValue.ToString(); vAngleMin.text = angleVerticalSlider.minValue.ToString(); vAngleMax.text = angleVerticalSlider.maxValue.ToString(); hAngleMin.text = angleHorizontalSlider.minValue.ToString(); hAngleMax.text = angleHorizontalSlider.maxValue.ToString(); vSpinMin.text = verticalSpinSlider.minValue.ToString(); vSpinMax.text = verticalSpinSlider.maxValue.ToString(); //top and back spin is the same us horizontal spin tbSpinMin.text = horizontalSpinSlider.minValue.ToString(); tbSpinMax.text = horizontalSpinSlider.maxValue.ToString(); fSpinMin.text = forwardSpinSlider.minValue.ToString(); fSpinMax.text = forwardSpinSlider.maxValue.ToString(); foreHandTrial.text = backHandTrial.text = foreAndBackTrial.text = quadrantTrial.text = "0"; } }