//used to move to another scene--/\ //appends to UID, up to 5 numbers--\/ private void add_to_UID(int key_value) { string temp_string = referenced_variables_SEP.UID; if (temp_string.Length < 5) { temp_string = temp_string + key_value.ToString(); referenced_variables_SEP.UID = temp_string; //Debug.Log ("UID = " + referenced_variables_SEP.UID); } else { Debug.Log("UID already has 5 numbers in it, clearing."); player.playSound(4); clear_UID(); temp_string = ""; temp_string = temp_string + key_value.ToString(); referenced_variables_SEP.UID = temp_string; //Debug.Log ("UID = " + referenced_variables_SEP.UID); } }
private void onClick() { player.playSound(3); }
private void cancelButtonOnClick() { Destroy(GameObject.FindGameObjectWithTag("manager")); player.playSound(4); }
private void orderCancelClick() { //Debug.Log("OrderCancel button."); Destroy(GameObject.FindGameObjectWithTag("orderPopup")); updateTableData = callingButton.GetComponent <tableInfo>(); updateTableData.waitingToOrder = false; colorMe.highlightSpecificButton(callingButton, Color.green); writeMe.writeToFile(); player.playSound(2); }