// Start is called before the first frame update void Start() { joybutton = FindObjectOfType <joyButton>(); joystick = FindObjectOfType <Joystick>(); rb = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); mySoundManager.Instance.MusicPlay(player_sounds[2]); hp = maxHP; //SCORE SETUPS highScoreText.text = PlayerPrefs.GetInt("HighScore", 0).ToString(); }
private string TranslateActionCode(int actionCode) { joyButton j = (joyButton)actionCode; return(Enum.GetName(typeof(joyButton), j)); }
void Start() { joystick = FindObjectOfType <Joystick>(); joyButton = FindObjectOfType <joyButton>(); }