Exemplo n.º 1
0
    // Update is called once per frame
    public void inspect(GameObject obj, inspectType type, int priority, Dictionary <StatType, float> stats = null)
    {
        //Debug.Log("START ins -"+obj);
        inspectBlock b = new inspectBlock(obj, type, priority, stats);
        int          i = 0;

        while (i < blocks.Count)
        {
            if (b.priority < blocks[i].priority)
            {
                break;
            }
            i++;
        }

        if (i == 0)
        {
            if (blocks.Count > 0)
            {
                killInspection();
            }
            createInspection(b);
        }
        blocks.Insert(i, b);
    }
Exemplo n.º 2
0
    void createInspection(inspectBlock b)
    {
        switch (b.type)
        {
        case inspectType.card:
            handSample = Instantiate(b.obj, transform);
            handSample.transform.localPosition = Vector3.zero;
            if (b.stats != null)
            {
                generateKeywordDesc(b.stats);
            }
            break;

        case inspectType.cardmaker:
        case inspectType.cardmakerPre:
            bool isPre = b.type == inspectType.cardmakerPre;

            Unit      u = b.obj.GetComponent <Unit>();
            Ordnance  o = b.obj.GetComponent <Ordnance>();
            Equipment e = b.obj.GetComponent <Equipment>();

            if (u)
            {
                //generateKeywordDesc(u.stat.export());
                visualsUnit.populateSelf(u, isPre);
                visualsUnit.gameObject.SetActive(true);
            }
            else if (o)
            {
                visualsAbility.populateSelf(o, isPre);
                visualsAbility.gameObject.SetActive(true);
            }
            else if (e)
            {
                //generateKeywordDesc(e.GetComponent<StatHandler>().export());
                visualsBuff.populateSelf(e, isPre);
                visualsBuff.gameObject.SetActive(true);
            }

            if (isPre)
            {
                if (b.stats != null)
                {
                    generateKeywordDesc(b.stats);
                }
            }
            else
            {
                if (u || e)
                {
                    generateKeywordDesc(b.obj.GetComponent <StatHandler>().export());
                }
            }
            break;
        }
    }