private void OnTriggerExit(Collider other) { if (other.transform.tag == "EmptyPackage" && inPackage == true) { iPM = other.transform.GetComponent <inPackageManager>(); iPM.removeItem(this.gameObject); inPackage = false; } }
private void OnTriggerExit(Collider other) { if (other.transform.tag == "EmptyPackage" && inPackage == true) { iPM = other.transform.GetComponent <inPackageManager>(); iPM.removeItem(this.gameObject); inPackage = false; } }