//When player takes damage
 public void TakeHit(Hit hit)
 {
     if (!Health.invincible)
     {
         Health.TakeHit(hit);
     }
 }
Exemplo n.º 2
0
    public void CheckAttack()
    {
        RaycastHit hit;

        if (Physics.Raycast(parent.transform.position, parent.transform.forward, out hit, knife.bladeLength))
        {
            ig_Health target   = hit.collider.gameObject.GetComponent <ig_Health>();
            Hit       knifeHit = new Hit(gameObject, target.gameObject, knife.damage);

            if (target != null)
            {
                target.TakeHit(knifeHit);
            }
        }
    }