public override void act(iGUIElement caller) { UserInput uim = UserInput.GetUserInput(); uim.AddToStatusMenuEvent(_Dismiss); UpdateStatus( GameManager.GetManager().currentPlayer ); }
public override void act(iGUIElement caller) { m_curIndex = 0; m_selectionIndicator.setPosition(_GetItemPositionForSelector(m_curIndex)); UserInput uim = UserInput.GetUserInput(); uim.AddToDpadEvent(DpadButton); uim.AddToConformCancelEvent(ConfirmButton, CancelButton); }
/* * Action OnEnable of Window */ public override void act(iGUIElement caller) { UserInput uim = UserInput.GetUserInput(); uim.AddToItemMenuEvent(ItemMenuButton); uim.AddToDpadEvent(DpadButton); uim.AddToConformCancelEvent(ConfirmButton, CancelButton); // get current player m_currentPlayer = GameManager.GetManager().currentPlayer; // update item view _UpdateItemView(); }
/* * Action OnEnable of Window */ public override void act(iGUIElement caller) { Debug.Log ("Hello Quest Selectors"); UserInput uim = UserInput.GetUserInput(); uim.AddToDpadEvent(DpadButton); uim.AddToConformCancelEvent(ConfirmButton, CancelButton); m_selectionIndicator.setHeight(itemHeight); // update item view _UpdateQuestView(); _SelectItem(LocalGameSession.GetSession().currentQuest); }
public override void act(iGUIElement caller) { m_curIndex = 0; m_selectionIndicator.setPosition(_GetItemPositionForSelector(m_curIndex)); m_currentPlayer = GameManager.GetManager().currentPlayer; m_pickup.passive = !m_currentPlayer.CanPickupItemOnGround(); m_stamp.passive = !m_currentPlayer.CanStampAndStill(); m_jump.passive = !m_currentPlayer.CanJump(); m_rest.passive = !m_currentPlayer.CanRest(); UserInput uim = UserInput.GetUserInput(); uim.AddToDpadEvent(DpadButton); uim.AddToConformCancelEvent(ConfirmButton, CancelButton); uim.AddToActionMenuEvent(CancelButton); }
public override void act(iGUIElement caller) { UserInput uim = UserInput.GetUserInput(); uim.AddToConformCancelEvent(ConfirmButton, null); uim.AddToConformCancelEvent(m_delegateConfirmAction,null); }
public static void DrawSceneElement(iGUIElement element, U.Rect newRect) { element.rect = newRect; DrawSceneElement(element); }
// ------------------------------------------- public static void DrawSceneElement(iGUIElement element) { SubGUIDelegate(); guiQueue.SmartPush(element); }
public static void DrawSceneElement(iGUIElement element, U.Vector3 newPos) { element.position = newPos; DrawSceneElement(element); }
public override void act(iGUIElement caller) { }
public override void act(iGUIElement caller) { UserInput uim = UserInput.GetUserInput(); uim.AddToConformCancelEvent(ConfirmButton, CancelButton); }