private void spawnRwrIcon() { hudControl hudRef = hudControl.mainHud.GetComponent <hudControl>(); rwrIcon = GameObject.Instantiate(hudRef.rwrIconPrefab, hudRef.rwrIconContainer.transform).GetComponent <IconRWR>(); rwrIcon.linkToRadarSource(this); }
// Start is called before the first frame update void Start() { mainHud = hudControl.mainHud.GetComponent <hudControl>(); radOffIndicator = mainHud.radOffIndicator; if (myFlow.isLocalPlayer) { radOffIndicator.SetActive(!radarOn); linkToRangeLadder(); } pingWaitCurrent = RWR_PING_DELAY; spawnRwrIcon(); //if (myFlow.type == CombatFlow.Type.PROJECTILE) //{ // setRadarActive(false); //} //else //{ // setRadarActive(true); //} //setRadarActive(radarOn); }
// Start is called before the first frame update void Start() { hudRef = hudControl.mainHud.GetComponent <hudControl>(); aimpointIconRef = hudRef.wtAimpointObj; if (myFlow.isLocalPlayer) { initWarthunderCamEnabled(); } }
// Start is called before the first frame update void Start() { distTextOriginPos = tgtDistText.transform.localPosition; titleTextOriginPos = tgtTitleText.transform.localPosition; dataLinkTextOriginPos = dataLinkText.transform.localPosition; GameManager.getGM().playerSpawnEvent.AddListener(spawnCallback); hudObj = hudControl.mainHud.GetComponent <hudControl>(); //resizeForDist(currentDistance); //FixedUpdate(); }
// Start is called before the first frame update void Start() { myRadar = GetComponent <Radar>(); playerInput = GetComponent <PlayerInput_Aircraft>(); mainHud = hudControl.mainHud.GetComponent <hudControl>(); localPlayerFlow = GetComponent <CombatFlow>(); hardpointController = playerInput.hardpointController; if (localPlayerFlow.isLocalPlayer) { linkToRangeLadder(); } }
public void setPlayerAsAI(GameObject aircraftObj) { Debug.Log("Setting player as AI"); // layer 8 is localPlayer layer //MoveToLayer(aircraftObj.transform, 8); PlayerInput_Aircraft inputRoot = aircraftObj.GetComponent <PlayerInput_Aircraft>(); inputRoot.enabled = false; aircraftObj.GetComponent <AI_Aircraft>().enabled = true; const int localPlayerLayer = 8; inputRoot.cannons.setIgnoreLayer(localPlayerLayer); CombatFlow playerFlow = aircraftObj.GetComponent <CombatFlow>(); playerFlow.team = team; playerFlow.localOwned = true; playerFlow.aiControlled = true; // Enable flight and engine control aircraftObj.GetComponent <RealFlightControl>().enabled = true; aircraftObj.GetComponent <EngineControl>().enabled = true; // Link hud to obj hudControl hud = hudObj.GetComponent <hudControl>(); //hud.setHudVisible(true); //hud.linkHudToAircraft(aircraftObj); // Enable controllers //inputRoot.cam.gameObject.SetActive(true); // camera inputRoot.cannons.gameObject.SetActive(true); // cannon inputRoot.hardpointController.gameObject.SetActive(true); // hardpoints // Save this player's camera //PerspectiveManager.getPManager().mainCam = inputRoot.cam.camRef.GetComponent<Camera>(); // activate targeting computer and radar aircraftObj.GetComponent <Radar>().enabled = true; //aircraftObj.GetComponent<TgtComputer>().enabled = true; //inputRoot.isReady = true; // start receiving and processing input }
void Start() { rb = GetComponent <Rigidbody2D>(); col = GetComponent <Collider2D>(); feetPos = transform.Find("Feet"); boneSourcePos = transform.Find("BoneSource").Find("Source"); animator = transform.Find("Sprite").GetComponent <Animator>(); audioManager = GetComponent <AudioManager>(); hudControl = GameObject.Find("Ui").GetComponent <hudControl>(); // Find mobile controls mobileControls = GameObject.Find("Ui").transform.Find("Mobile Controls").gameObject; joystickMove = mobileControls.transform.Find("Movement Joystick").GetComponent <LeanJoystick>(); joystickAim = mobileControls.transform.Find("Aim Joystick").GetComponent <LeanJoystick>(); line = transform.Find("AimLine").GetComponent <LineRenderer>(); }
// Start is called before the first frame update void Start() { hud = hudControl.mainHud.GetComponent <hudControl>(); }
void Start() { player = transform.parent.GetComponent <Player>(); hudControl = player.hudControl; }
// Start is called before the first frame update void Start() { hud = hudControl.mainHud.GetComponent <hudControl>(); upMarker = hud.upMarker; downMarker = hud.downMarker; }