Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     pain = GetComponent <AudioSource>();
     canvasInfected.SetActive(false);
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
 }
Exemplo n.º 2
0
 void Start()
 {
     if (!SelfPV.IsMine)
     {
         return;
     }
     currentHealth = maxHealth;
     hp.SetMaxHealth(maxHealth);
 }
Exemplo n.º 3
0
 //public AudioSource attack;
 private void Start()
 {
     anim          = GetComponent <Animator>();
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     dead = GetComponent <AudioSource>();
     portal.SetActive(false);
     // attack = GetComponent<AudioSource>();
 }
Exemplo n.º 4
0
 void Start()
 {
     animator      = GetComponent <Animator>();
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     dead   = GetComponent <AudioSource>();
     ennemy = GetComponent <EnnemyMovement>();
     portal.SetActive(false);
     //animator.SetBool("isWalking", true);
 }
Exemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     playcont      = GetComponent <PlayerController>();
     anim          = GetComponent <Animator>();
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     rb            = GetComponent <Rigidbody2D>();
     lastGroundPos = groundCheck.position.y - fallDeath;
     anim.SetBool("isDead", false);
 }
Exemplo n.º 6
0
//=====================================================================================
    void Start()
    {
        //Initialize values for variables
        maxHealth     = 100;
        bulletDelay   = 1.2f;
        Wallet        = 100;
        currentDamage = 10;
        bought        = false;
        rapidfire     = false;
        currentHealth = maxHealth;

        //Initialize values in scipts
        healthbar.SetMaxHealth(maxHealth);
        coinCounter.setCoinCount(Wallet);
        enemyController.setDamage(currentDamage);
        damageUI.setDamage(currentDamage);
        shooting.setDelay(bulletDelay);
        coinsUI.setCoins(Wallet);
        shootingUICost.setcost(increase_Bullet_cost);
        damageUICost.setcost(increase_Damage_cost);
    }
Exemplo n.º 7
0
 void Start()
 {
     healthba.SetMaxHealth(health);
     gameover.SetActive(false);
 }
Exemplo n.º 8
0
 void Start()
 {
     currenthealth = maxhealth;
     healthbar.SetMaxHealth(maxhealth);
 }
Exemplo n.º 9
0
 // Start is called before the first frame update
 void Start()
 {
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
 }
Exemplo n.º 10
0
 void Start()
 {
     healthbar.SetMaxHealth(health);
 }
Exemplo n.º 11
0
 // Start is called before the first frame update
 void Start()
 {
     currentHealth = maxHealth;   //set current health value as max health value
     hpb.SetMaxHealth(maxHealth); //set the slider bar in the ui for the healthbar
 }