public static int ToPixelDepth(this global::SharpDX.Direct3D9.Format format) { // Only support the DX9 BackBuffer formats: http://msdn.microsoft.com/en-us/library/windows/desktop/bb172558(v=vs.85).aspx switch (format) { case global::SharpDX.Direct3D9.Format.A2R10G10B10: case global::SharpDX.Direct3D9.Format.A8R8G8B8: case global::SharpDX.Direct3D9.Format.X8R8G8B8: return(32); case global::SharpDX.Direct3D9.Format.R5G6B5: case global::SharpDX.Direct3D9.Format.A1R5G5B5: case global::SharpDX.Direct3D9.Format.X1R5G5B5: return(16); default: return(-1); } }
public static System.Drawing.Imaging.PixelFormat ToPixelFormat(this global::SharpDX.Direct3D9.Format format) { // Only support the BackBuffer formats: http://msdn.microsoft.com/en-us/library/windows/desktop/bb172558(v=vs.85).aspx // and of these only those that have a direct mapping to supported PixelFormat's switch (format) { case global::SharpDX.Direct3D9.Format.A8R8G8B8: case global::SharpDX.Direct3D9.Format.X8R8G8B8: return(System.Drawing.Imaging.PixelFormat.Format32bppArgb); case global::SharpDX.Direct3D9.Format.R5G6B5: return(System.Drawing.Imaging.PixelFormat.Format16bppRgb565); case global::SharpDX.Direct3D9.Format.A1R5G5B5: case global::SharpDX.Direct3D9.Format.X1R5G5B5: return(System.Drawing.Imaging.PixelFormat.Format16bppArgb1555); default: return(System.Drawing.Imaging.PixelFormat.Undefined); } }