void Awake() { instance = this; }
public void unRegister(getScore s) { escape -= s; }
public void register(getScore s) { escape += s; }
public void unRegister(getScore score) { escape -= score; }
public void register(getScore score) { escape += score; }
void Awake() { over = this; resultSteam = GameObject.Find ("resultStream").GetComponent<TextMesh> (); }