Exemplo n.º 1
0
    private generiereZufallsmesh meshScript;            //Script generiereZufallsmesh

    void Start()
    {
        new GameObject("Rocks");
        new GameObject("LittleRocks").transform.SetParent(GameObject.Find("Rocks").transform);

        meshScript = GameObject.Find("Zufallshöhle").GetComponent <generiereZufallsmesh>();
        laenge     = meshScript.laenge;

        set1      = 0;
        set2      = 0;
        set3      = 0;
        riddle    = new int[3];
        orderList = new List <int>();

        spawnEntraceExit();
        spawnLittleRocks();
        ChooseRiddle();
    }
Exemplo n.º 2
0
    private generiereZufallsmesh meshScript;            // Script generiereZufallsmesh

    void Start()
    {
        new GameObject("Rocks");
        new GameObject("LittleRocks").transform.SetParent(GameObject.Find("Rocks").transform);
        new GameObject("Other");

        meshScript         = GameObject.Find("Zufallshöhle").GetComponent <generiereZufallsmesh>();
        levelManagerScript = GameObject.Find("LevelManager").GetComponent <LevelManager>();

        laenge = meshScript.laenge;
        rand   = Random.Range(0, 5);

        if (rand == 0)
        {
            set1 = 0;
            set2 = 0;
            set3 = 0;

            riddle    = new int[3];
            orderList = new List <int>();
        }

        spawnEntraceExitTorch();
        spawnLittleRocks();
        ChooseRiddle();

        if (rand == 1)
        {
            pos = GameObject.Find("Flagstone1").transform.position.y - 0.5f;
        }

        else if (rand == 3)
        {
            isHitting = 0;
        }
    }