private generiereZufallsmesh meshScript; //Script generiereZufallsmesh void Start() { new GameObject("Rocks"); new GameObject("LittleRocks").transform.SetParent(GameObject.Find("Rocks").transform); meshScript = GameObject.Find("Zufallshöhle").GetComponent <generiereZufallsmesh>(); laenge = meshScript.laenge; set1 = 0; set2 = 0; set3 = 0; riddle = new int[3]; orderList = new List <int>(); spawnEntraceExit(); spawnLittleRocks(); ChooseRiddle(); }
private generiereZufallsmesh meshScript; // Script generiereZufallsmesh void Start() { new GameObject("Rocks"); new GameObject("LittleRocks").transform.SetParent(GameObject.Find("Rocks").transform); new GameObject("Other"); meshScript = GameObject.Find("Zufallshöhle").GetComponent <generiereZufallsmesh>(); levelManagerScript = GameObject.Find("LevelManager").GetComponent <LevelManager>(); laenge = meshScript.laenge; rand = Random.Range(0, 5); if (rand == 0) { set1 = 0; set2 = 0; set3 = 0; riddle = new int[3]; orderList = new List <int>(); } spawnEntraceExitTorch(); spawnLittleRocks(); ChooseRiddle(); if (rand == 1) { pos = GameObject.Find("Flagstone1").transform.position.y - 0.5f; } else if (rand == 3) { isHitting = 0; } }