Exemplo n.º 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="MeshXT2"/> class.
 /// while specifying the seed, generator and distribution to use as well as the
 /// parameters for the distribution alpha corrosponds to p the amount of error in the
 /// distribution generally smaller means less variance
 /// </summary>
 /// <param name="seed">Seed.</param>
 /// <param name="genx">Genx.</param>
 /// <param name="distx">Distx.</param>
 /// <param name="args">Arguments.</param>
 public MeshXT2(int seed, generators genx, distributions distx, Dictionary <string, double> args)
 {
     if (Camera.mainCamera.gameObject.GetComponent <MeshXTinternal>() == null)
     {
         internalObj = Camera.mainCamera.gameObject.AddComponent <MeshXTinternal> ();
     }
     else
     {
         internalObj = Camera.mainCamera.gameObject.GetComponent <MeshXTinternal>();
     }
     setGenerator(seed, genx);
     setDistribution(distx, args);
 }
Exemplo n.º 2
0
    /// <summary>
    /// Sets the generator does not reset the generator the distribution is using to the new
    /// generator if only using a generator this is the only thing you need to call
    /// </summary>
    /// <param name="seed">Seed.</param>
    /// <param name="genx">Genx.</param>
    public void setGenerator(int seed, generators genx)
    {
        switch (genx)
        {
        case generators.MT19937:
            gen = new MT19937Generator(seed);
            break;

        case generators.ALF:
            gen = new ALFGenerator(seed);
            break;

        case generators.Standard:
            gen = new StandardGenerator(seed);
            break;

        case generators.XorShift:
            gen = new XorShift128Generator(seed);
            break;
        }
    }
Exemplo n.º 3
0
 public MeshXT2(int seed, generators genx) : this(seed, genx, MeshXT2.distributions.None, null)
 {
 }