Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     Turn   = FindObjectOfType <gameplay>();
     result = GameObject.FindGameObjectsWithTag("result")[0].GetComponent <Text>();
     Move   = GameObject.FindGameObjectsWithTag("dicevalue")[0].GetComponent <Text>();
     Rmove  = 0;
 }
Exemplo n.º 2
0
 void Start()
 {
     joystick = FindObjectOfType <FixedJoystick>();
     Move     = GameObject.FindGameObjectsWithTag("dicevalue")[0].GetComponent <Text>();
     dice     = GameObject.FindGameObjectsWithTag("Dice")[0].GetComponent <Button>();
     cam      = GameObject.FindGameObjectWithTag("MainCamera").transform;
     Turn     = FindObjectOfType <gameplay>();
     Rmove    = 0;
     Strt     = false;
 }
Exemplo n.º 3
0
 void Awake()
 {
     if (instance != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
 }
Exemplo n.º 4
0
    // -----------------------------------------------------------------------------------------------------------------
    // STATIC
    public static gameplay Instantiate(gameplay.CConfig cfg)
    {
        gameplay obj = utils.Instantiate(null, "gameplay").AddComponent <gameplay>();

        obj.m_player = player.Instantiate(cfg.player, "player");
        obj.m_camera = rotating_camera.Instantiate(cfg.camera, "camera", obj.m_player.gameObject);
        obj.m_level  = level.Instantiate(cfg.level, "level");
        obj.m_path   = path.Instantiate(cfg.path, "player-path");
        obj.m_tail   = tail.Instantiate(cfg.tail, "player-tail", obj.m_path, obj.m_level);
        obj.m_compas = compas.Instantiate(cfg.compas, "compas");

        obj.m_config     = cfg;
        obj.m_level_tags = obj.m_level.GetTagOwner();
        obj.SetPlayerPosition((int)cfg.spawn_pos.x, (int)cfg.spawn_pos.y, cfg.spawn_dir);

        for (int i = 0; i < cfg.spawn_tail_size; i++)
        {
            obj.m_tail.AddSegment();
        }

        return(obj);
    }
Exemplo n.º 5
0
        // Token: 0x06001458 RID: 5208 RVA: 0x00021680 File Offset: 0x00020680
        protected internal override void Execute(ActivityExecutionContext context)
        {
            List <int> list = new List <int>();

            for (gameplay gameplay = base.Event.EventDef; gameplay != null; gameplay = gameplay.Parent)
            {
                uint num = gameplay.Num_BlackBoardMap();
                for (uint num2 = 0u; num2 < num; num2 += 1u)
                {
                    BlackBoardSlot blackBoardSlot = gameplay.BlackBoardMap(num2);
                    uint           mBits          = blackBoardSlot.mFlags.mBits;
                    if ((mBits & this.flags) != 0u)
                    {
                        BlackBoardChannel mChannel = blackBoardSlot.mChannel;
                        if (!list.Contains((int)mChannel))
                        {
                            BlackBoard.Get().Change(mChannel, blackBoardSlot.mBlackBoardKey.GetKey());
                            list.Add((int)mChannel);
                        }
                    }
                }
            }
        }
Exemplo n.º 6
0
    //////////////////////////////////////////////////////////////////////////

    gameplay()
    {
        Instance = this;
    }
Exemplo n.º 7
0
 // Use this for initialization
 void Awake()
 {
     SP = this;
 }
Exemplo n.º 8
0
 // Use this for initialization
 void Start()
 {
     gp     = gameplayRoot.GetComponent <gameplay>();
     button = GetComponent <UnityEngine.UI.Button>();
 }
Exemplo n.º 9
0
 // -----------------------------------------------------------------------------------------------------------------
 private void Start()
 {
     m_config.gameplay.Finalize();
     m_gameplay = gameplay.Instantiate(m_config.gameplay);
 }
Exemplo n.º 10
0
 // Start is called before the first frame update
 void Start()
 {
     result = GameObject.FindGameObjectsWithTag("result")[0].GetComponent <Text>();
     play   = GameObject.FindObjectOfType <gameplay>();
 }