Exemplo n.º 1
0
    //Constructor
    private Managers()
    {
        if (m_managers == null)
        {
            m_managers = GameObject.FindGameObjectWithTag("Managers");

            if (m_managers == null)
            {
                //Create the gameObject
                m_managers = GameObject.Instantiate(Resources.Load("Prefabs/GamePrefabs/Managers")) as GameObject;
                m_managers.name = "Managers";

                //If the managers is not created, then ERROR
                Assert.assert(m_managers != null, "Error creating the Managers");
            }

            m_GameMgr = m_managers.GetSafeComponent<gameMgr>();
            m_InputMgr = m_managers.GetSafeComponent<inputMgr>();
            m_SpawnerMgr = m_managers.GetSafeComponent<spawnerMgr>();
            m_GameStateMgr = m_managers.GetSafeComponent<gameStateMgr>();
            m_StorageMgr = m_managers.GetSafeComponent<storageMgr>();
            m_SceneMgr = m_managers.GetSafeComponent<sceneMgr>();
            m_TimeMgr = m_managers.GetSafeComponent<timeManager>();

            //This object is not destroyed between scenes
            GameObject.DontDestroyOnLoad(m_managers);
        }
    }
Exemplo n.º 2
0
 public void DesRegisterReturn(gameStateMgr.states states, ReturnEnter returnEnter)
 {
     if (m_returnDelegates.ContainsKey((int)states))
     {
         m_returnDelegates[(int)states] -= returnEnter;
     }
 }
Exemplo n.º 3
0
 public void RegisterReturn(gameStateMgr.states states, ReturnEnter returnEnter)
 {
     if (m_returnDelegates.ContainsKey((int)states))
     {
         m_returnDelegates[(int)states] += returnEnter;
     }
     else
     {
         m_returnDelegates.Add((int)states, returnEnter);
     }
 }
 void Awake()
 {
     m_gameStateMgr = Managers.GetInstance.GameStateMgr;
 }