public override void OnEquip(ref gameItem currItem) { loadedAsset = Resources.Load(string.Concat("Items/Helpers/", assetName)); spawnedAsset = Instantiate((GameObject)loadedAsset, SCP_UI.instance.CanvasPos); this.Overlay = Resources.Load <Sprite>(string.Concat("Items/Docs/", filename)); spawnedAsset.GetComponent <Text>().text = GameController.instance.globalStrings[stringIndex]; }
public override void OnEquip(ref gameItem currItem) { this.Overlay = Resources.Load <Sprite>(string.Concat("Items/Docs/", filename)); /*if (this.itemName == "doc372") * SCP_UI.instance.bottomScrible.text = GameController.instance.globalStrings[0];*/ }
public static void Item(Packet _packet) { int id = _packet.ReadInt(); int itemNumber = _packet.ReadInt(); gameItem item = GameManager.instance.gameItems[id].GetComponentInChildren <gameItem>(); if (itemNumber < 6) { inventory.instance.Add(item.item); } else if (itemNumber == 6) { EquipmentInventory.instance.Add(item.item); ClientSend.AddEffects(4); } else if (itemNumber == 7) { EquipmentInventory.instance.Add(item.item); ClientSend.AddEffects(8); } else if (itemNumber == 8) { EquipmentInventory.instance.Add(item.item); ClientSend.AddEffects(12); } }
// Update is called once per frame void OnEnable() { currNav = GameController.instance.player.GetComponent <Player_Control>().equipment[(int)bodyPart.Hand]; Nav = ((Equipable_Nav)ItemController.instance.items[currNav.itemFileName]); if (Nav.isOnline) { GameController.instance.Map_RenderFull(); Offline.SetActive(false); } else { GameController.instance.Map_RenderHalf(); Offline.SetActive(true); } if (Nav.SpendBattery) { Battery.SetActive(true); } else { Battery.SetActive(false); } if (currNav.valFloat < 0 && Nav.SpendBattery) { Display.SetActive(false); } else { Display.SetActive(true); } }
public static void SpawnItem() { for (int i = 0; i < 20; i++) { Vector3 pos = new Vector3(Random.Range(-300, 300), 1, Random.Range(-300, 300)); int item = Random.Range(0, 7); GameObject prop = Instantiate(GameManager.instance.Items[item], pos, Quaternion.identity); gameItem thisItem = prop.GetComponentInChildren <gameItem>(); thisItem.id = i; GameManager.instance.gameItems[i] = prop; Thread.Sleep(10); RaycastHit hit; if (Physics.Raycast(GameManager.instance.gameItems[i].transform.position, -Vector3.up, out hit)) { pos.y = hit.point.y + 1; GameManager.instance.gameItems[i].transform.position = pos; } else if (Physics.Raycast(GameManager.instance.gameItems[i].transform.position, Vector3.up, out hit)) { pos.y = hit.point.y - 1; } ServerSend.SpawnItem(i, item, GameManager.instance.gameItems[i].transform.position); Thread.Sleep(10); } }
void Helper(GameObject newObject, Item item, Vector3 position) { gameItem newItem = new gameItem(item.name); newObject.GetComponent <Object_Item>().item = newItem; newObject.GetComponent <Object_Item>().id = GameController.instance.AddItem(position, newItem); Debug.Log(newObject.GetComponent <Object_Item>().id); newObject.GetComponent <Object_Item>().Spawn(); }
// Start is called before the first frame update public override void Use(ref gameItem currItem) { //Debug.Log("Current inv = " + currItem.valInt); if (currItem.valInt == -1) { currItem.valInt = ItemController.instance.invs.Count; ItemController.instance.NewInv(); } ItemController.instance.ChangeInv(currItem.valInt); }
public static void spawnItem(Packet _packet) { int key = _packet.ReadInt(); int item = _packet.ReadInt(); Vector3 pos = _packet.ReadVector3(); GameObject prop = Instantiate(GameManager.instance.Items[item], pos, Quaternion.identity); gameItem thisItem = prop.GetComponentInChildren <gameItem>(); thisItem.id = key; GameManager.instance.gameItems[key] = prop; }
public void StartRadio() { /*sfxStatic.volume = 0.2f; * sfxRadio.volume = 1f; * isActive = true;*/ radio.SetActive(true); TurnRadio(); currRadio = GameController.instance.player.GetComponent <Player_Control>().equipment[(int)bodyPart.Hand]; _Radio = ((Equipable_Radio)ItemController.instance.items[currRadio.itemFileName]); sfxStatic.PlayOneShot(change); }
public override void Use(ref gameItem currItem) { Player_Control player = GameController.instance.player.GetComponent <Player_Control>(); if (player.equipment[(int)this.part] == null || ItemController.instance.items[player.equipment[(int)this.part].itemFileName].itemName != this.itemName) { player.ACT_Equip(currItem); } else { player.ACT_UnEquip(part); } }
public void Spawn() { item = new gameItem(itemOG.name); GameObject model = ItemController.instance.items[item.itemFileName].ItemModel; MeshFilter mesh = model.GetComponentInChildren <MeshFilter>(true); MeshRenderer renderer = model.GetComponentInChildren <MeshRenderer>(true); itemMesh = mesh.sharedMesh; itemMats = renderer.sharedMaterials; col.center = ItemController.instance.items[item.itemFileName].colCenter; col.size = ItemController.instance.items[item.itemFileName].colSize; body.mass = ItemController.instance.items[item.itemFileName].mass; }
public static void pickupItem(int _fromClient, int id, int itemNumber) { if (GameManager.instance.gameItems[id] != null) { gameItem item = GameManager.instance.gameItems[id].GetComponentInChildren <gameItem>(); if (item.pickup) { item.pickup = false; ServerSend.Item(id, itemNumber, _fromClient); } } else { ServerSend.RemoveItem(id); } }
public override bool Mix(ref gameItem currItem, ref gameItem toMix) { if (!ReceiveBattery) { return(false); } if (ItemController.instance.items[toMix.itemFileName].itemName.Equals("bat_nor")) { currItem.valFloat = 100; return(true); } else { return(false); } }
public override bool Mix(ref gameItem currItem, ref gameItem toMix) { if (ItemController.instance.items[toMix.itemFileName] is Document_Equipable || ItemController.instance.items[toMix.itemFileName] is Equipable_Key) { if (currItem.valInt == -1) { currItem.valInt = ItemController.instance.invs.Count; ItemController.instance.NewInv(); } if (ItemController.instance.AddItem(toMix, currItem.valInt) != -1) { return(true); } else { return(false); } } else { return(false); } }
public int AddItem(gameItem item, int inv) { for (int i = 0; i < slots.Length; i++) { if (invs[inv][i] == null) { invs[inv][i] = item; Debug.Log(item.itemFileName); SCP_UI.instance.ItemSFX(items[item.itemFileName].SFX); if (items[item.itemFileName] is Equipable_Wear && ((Equipable_Wear)items[item.itemFileName]).autoEquip) { ChangeInv(inv); currInv = inv; currhover = i; slots[i].Use(true); } return(i); } } return(-1); }
public override void OnDequip(ref gameItem currItem) { DestroyImmediate(spawnedAsset); Resources.UnloadUnusedAssets(); }
public override void Use(ref gameItem currItem) { this.part = bodyPart.Hand; base.Use(ref currItem); }
public override void OnDequip(ref gameItem currItem) { base.OnDequip(ref currItem); SCP_UI.instance.radio.StopRadio(); }
// Start is called before the first frame update public override void OnEquip(ref gameItem currItem) { loadedAsset = Resources.Load <GameObject>(string.Concat("Items/Helpers/", assetName)); spawnedAsset = Instantiate(loadedAsset, SCP_UI.instance.CanvasPos); }
public override void Use(ref gameItem currItem) { GameController.instance.playercache.SetEffect(this); }
public override void Use(ref gameItem currItem) { GameController.instance.npcController.simpList[(int)SimpNpcList.bell].isActive = true; GameController.instance.PlayHorror(bellSounds[Random.Range(0, bellSounds.Length - 1)], GameController.instance.playercache.transform, npc.none); }
public virtual bool Mix(ref gameItem currItem, ref gameItem toMix) { return(false); }
public virtual void Use(ref gameItem currItem) { }
public void ACT_Equip(gameItem item) { Equipable_Wear itemData = (Equipable_Wear)ItemController.instance.items[item.itemFileName]; if (equipment[(int)itemData.part] != null) { ACT_UnEquip(itemData.part); } switch (itemData.part) { case bodyPart.Head: { equipment[(int)itemData.part] = item; if (itemData.isUnique) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_uni", "itemStrings", itemData.getName()); } else if (itemData.isFem) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_fem", "itemStrings", itemData.getName()); } else { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_male", "itemStrings", itemData.getName()); } ItemController.instance.equip[headInv][headSlot] = false; headSlot = ItemController.instance.currhover; headInv = ItemController.instance.currInv; ItemController.instance.equip[headInv][headSlot] = true; break; } case bodyPart.Body: { equipment[(int)itemData.part] = item; if (itemData.isUnique) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_uni", "itemStrings", itemData.getName()); } else if (itemData.isFem) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_fem", "itemStrings", itemData.getName()); } else { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_male", "itemStrings", itemData.getName()); } ItemController.instance.equip[bodyInv][bodySlot] = false; bodySlot = ItemController.instance.currhover; bodyInv = ItemController.instance.currInv; ItemController.instance.equip[bodyInv][bodySlot] = true; break; } case bodyPart.Any: { equipment[(int)itemData.part] = item; if (itemData.isUnique) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_uni", "itemStrings", itemData.getName()); } else if (itemData.isFem) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_fem", "itemStrings", itemData.getName()); } else { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_male", "itemStrings", itemData.getName()); } ItemController.instance.equip[anyInv][anySlot] = false; anySlot = ItemController.instance.currhover; anyInv = ItemController.instance.currInv; ItemController.instance.equip[anyInv][anySlot] = true; break; } case bodyPart.Hand: { equipment[(int)itemData.part] = item; if (itemData.isUnique) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_uni", "itemStrings", itemData.getName()); } else if (itemData.isFem) { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_fem", "itemStrings", itemData.getName()); } else { SubtitleEngine.instance.playFormatted("playStrings", "play_equip_male", "itemStrings", itemData.getName()); } ItemController.instance.equip[handInv][handSlot] = false; handSlot = ItemController.instance.currhover; handInv = ItemController.instance.currInv; ItemController.instance.equip[handInv][handSlot] = true; break; } } itemData.OnEquip(ref item); if (itemData.hasEffect) { SetEffect(itemData); } ReloadEquipment(); }
public override void OnDequip(ref gameItem currItem) { base.OnDequip(ref currItem); SCP_UI.instance.SNav.SetActive(false); }
public override void OnDequip(ref gameItem currItem) { Resources.UnloadAsset(this.Overlay); }
public virtual void OnDequip(ref gameItem currItem) { }