void Awake() { newBall = Time.time + 3; ball = GetComponentInChildren <gameBalls>(); ball.acceleration = Vector3.zero; initialPosition = ball.transform.localPosition; }
void Start() { scored = 0; notInBin = true; self = GetComponent <Renderer>().bounds; ball = GetComponent <gameBalls>(); Vector3 a = new Vector3(1, 2, 0); Vector3 b = new Vector3(-2, 3, 5); Vector2 c = new Vector2(0, -4); Vector2 d = new Vector2(-4, 1); }
void Start() { foreach (Renderer rend in objects) { if (rend.tag != "invisableTarget") { rend.enabled = true; } else { rend.enabled = false; } } score = 0; self = GetComponent <Renderer>().bounds; ball = GetComponent <gameBalls>(); }