Exemplo n.º 1
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 /// <summary>
 /// Register condition and action trigger that is fired when object is created/changed
 /// </summary>
 public static void RegisterLoseCountSingleTrigger(funapi.Object.TriggerCondition condition, funapi.Object.TriggerAction action)
 {
     funapi.Object.RegisterAttributeTrigger("User", "LoseCountSingle", condition, action);
 }
Exemplo n.º 2
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 /// <summary>
 /// Register condition and action trigger that is fired when object is created/changed
 /// </summary>
 public static void RegisterWinningStreakSingleTrigger(funapi.Object.TriggerCondition condition, funapi.Object.TriggerAction action)
 {
     funapi.Object.RegisterAttributeTrigger("User", "WinningStreakSingle", condition, action);
 }
Exemplo n.º 3
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 /// <summary>
 /// Register condition and action trigger that is fired when object is created/changed
 /// </summary>
 public static void RegisterWinCountTrigger(funapi.Object.TriggerCondition condition, funapi.Object.TriggerAction action)
 {
     funapi.Object.RegisterAttributeTrigger("User", "WinCount", condition, action);
 }