Exemplo n.º 1
0
 public FlagLuigi(int x, int y, Camera c, luigiPowerupState m)
 {
     this.x = x;
     this.y = y;
     cam = c;
     drawState = flagMovementState.falling;
     luigiState = m;
     //in theory sprite should be the flagpole holding sprite, adding said sprite to our sprites is right now TODO.
     if (m == luigiPowerupState.fire) currentFrame = new Sprites.LuigiFireJumpingSprite();
     else if (m == luigiPowerupState.big) currentFrame = new Sprites.LuigiLargeJumpingSprite();
     else currentFrame = new Sprites.LuigiSmallJumpingSprite();
 }
Exemplo n.º 2
0
 public void Update()
 {
     if (drawState == flagMovementState.falling)
     {
         y++;
         if (y > Constants.bottomOfFlagpole)
         {
             x += Constants.tileLength;
             drawState = flagMovementState.walking;
             if (luigiState == luigiPowerupState.small)
             {
                 y += Constants.tileLength;
                 currentFrame = Sprites.SpriteFactory.LuigiSmallWalking;
             }
             else if (luigiState == luigiPowerupState.big)
             {
                 currentFrame = Sprites.SpriteFactory.LuigiLargeWalking;
             }
             else
             {
                 currentFrame = Sprites.SpriteFactory.LuigiFireWalking;
             }
         }
     }
     else if (drawState == flagMovementState.walking)
     {
         x++;
         if (x >= Constants.castleDoorPos)
         {
             drawState = flagMovementState.entering;
             if (luigiState == luigiPowerupState.small)
             {
                 currentFrame = new Sprites.LuigiSmallStandingSprite();
             }
             else if (luigiState == luigiPowerupState.big)
             {
                 currentFrame = new Sprites.LuigiLargeStandingSprite();
             }
             else
             {
                 currentFrame = new Sprites.LuigiFireStandingSprite();
             }
         }
     }
     else
     {
         //goto next level in theory. goto menu?
     }
 }