Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     tapeOneLoc   = Random.Range(1, 4);
     tapeTwoLoc   = Random.Range(1, 4);
     tapeThreeLoc = Random.Range(1, 4);
     //	setting the audioManager to type NeurosisAudioManager
     audioManager = audio.GetComponent <NeurosisAudioManager> ();
     //	setting the cameraCollide to type CameraCollide
     cameraCollide = appear.GetComponent <CameraCollide> ();
     audioManager.SetVolume(11, 0.0f);
     opener           = door.GetComponent <firstDoorToOpen>();
     tapePlayerPickup = tapePlayer.GetComponent <PaperPickUp>();
     tapePickup       = firstTape.GetComponent <PaperPickUp> ();
     tapePickUp2      = secondTape.GetComponent <PaperPickUp> ();
     tapePickUp3      = thirdTape.GetComponent <PaperPickUp> ();
     tapePickUp4      = fourthTape.GetComponent <PaperPickUp> ();
     firstdoor        = firstDoor.GetComponent <firstDoorToOpen> ();
     //pickPaper2 = paper2.GetComponent<Room1PickUp>();
     audioManager.SetPriority(11, 0);
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     opener = door.GetComponent<firstDoorToOpen>();
     pickPaper = paper.GetComponent<PaperPickUp>();
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     tapeOneLoc = Random.Range (1, 4);
     tapeTwoLoc = Random.Range (1, 4);
     tapeThreeLoc = Random.Range (1, 4);
     //	setting the audioManager to type NeurosisAudioManager
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
     //	setting the cameraCollide to type CameraCollide
     cameraCollide = appear.GetComponent<CameraCollide> ();
     audioManager.SetVolume (11, 0.0f);
     opener = door.GetComponent<firstDoorToOpen>();
     tapePlayerPickup = tapePlayer.GetComponent<PaperPickUp>();
     tapePickup = firstTape.GetComponent<PaperPickUp> ();
     tapePickUp2 = secondTape.GetComponent<PaperPickUp> ();
     tapePickUp3 = thirdTape.GetComponent<PaperPickUp> ();
     tapePickUp4 = fourthTape.GetComponent<PaperPickUp> ();
     firstdoor = firstDoor.GetComponent<firstDoorToOpen> ();
     //pickPaper2 = paper2.GetComponent<Room1PickUp>();
     audioManager.SetPriority (11, 0);
 }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     opener    = door.GetComponent <firstDoorToOpen>();
     pickPaper = paper.GetComponent <PaperPickUp>();
 }