Exemplo n.º 1
0
        //stolen from BuildingCommands
        #region DrawOneBlock
        static void DrawOneBlock ( Player player, Map map, Block drawBlock, Vector3I coord,
                                 BlockChangeContext context, ref int blocks, ref int blocksDenied, fCraft.Drawing.UndoState undoState ) {
            if ( map == null ) return;
            if ( player == null ) throw new ArgumentNullException( "player" );

            if ( !map.InBounds( coord ) ) return;
            Block block = map.GetBlock( coord );
            if ( block == drawBlock ) return;

            if ( player.CanPlace( map, coord, drawBlock, context ) != CanPlaceResult.Allowed ) {
                blocksDenied++;
                return;
            }

            map.QueueUpdate( new BlockUpdate( null, coord, drawBlock ) );
            Player.RaisePlayerPlacedBlockEvent( player, map, coord, block, drawBlock, context );

            if ( !undoState.IsTooLargeToUndo ) {
                if ( !undoState.Add( coord, block ) ) {
                    player.Message( "NOTE: This draw command is too massive to undo." );
                    player.LastDrawOp = null;
                }
            }
            blocks++;
        }