Exemplo n.º 1
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 public CharacterAction(enum_character_Action _action, BuffCtrl _buff)
 {
     action = _action;
     buff   = _buff;
 }
Exemplo n.º 2
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 public CharacterAction(enum_character_Action _action)
 {
     action = _action;
 }
Exemplo n.º 3
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 public CharacterAction(enum_character_Action _action, SkillCtrl _Skill)
 {
     action = _action;
     Skill  = _Skill;
 }
Exemplo n.º 4
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 /// <summary>
 /// 开始播放对应行为的战斗
 /// </summary>
 /// <param name="_ac"></param>
 /// <param name="skill">当前的技能控制</param>
 public void beginAction(enum_character_Action _ac, SkillCtrl skill)
 {
     setState(new CharacterAction(_ac, skill));
 }