public cls_Grid(string _buttonName, int _index, GameObject _button, Vector2 _buttonPos, enum_Contains _contains, Color _buttonColor)
 {
     buttonName  = _buttonName;
     index       = _index;
     button      = _button;
     buttonPos   = _buttonPos;
     contains    = _contains;
     buttonColor = _buttonColor;
 }
 void SetCharacter(enum_Contains _contains, int _buttonIndex, Color _color)
 {
     grid[_buttonIndex].contains    = _contains;
     grid[_buttonIndex].buttonColor = _color;
 }