public cls_Grid(string _buttonName, int _index, GameObject _button, Vector2 _buttonPos, enum_Contains _contains, Color _buttonColor) { buttonName = _buttonName; index = _index; button = _button; buttonPos = _buttonPos; contains = _contains; buttonColor = _buttonColor; }
void SetCharacter(enum_Contains _contains, int _buttonIndex, Color _color) { grid[_buttonIndex].contains = _contains; grid[_buttonIndex].buttonColor = _color; }