// Use this for initialization void Start() { health = 2; if (state == 1) { health = 30; } reatreatabldistance = Random.Range(5, 10); changeattackinterval = Random.Range(100, 500); attackstatecount = changeattackinterval; enemynumber++; bulletcount = 90; bulletinterval = Random.Range(30, 200); gun = gunobject.GetComponent <enemygun>(); //health = 5; // walkingspeed = 10; navvy = gameObject.GetComponent <UnityEngine.AI.NavMeshAgent>(); navvy.speed = 0; navvy.acceleration = 50; animator = gameObject.GetComponent <Animator>(); animator.SetBool("standing", true); animator.speed = 1; if (state == flamethrower) { gameObject.GetComponent <enemyik>().aiming = true; } if (state == destinations) { destinat = dest1; } }
// Use this for initialization void Start() { gun = gunobject.GetComponent <enemygun>(); attacking = false; enemynumber++; }