// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0)) {
            RaycastHit hit;
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out hit)) {
                if (hit.transform.gameObject.tag.Contains("ActionObject")) {
                    // save clicked object
                    mouseHeldOverActionObject = true;
                    clickedObject = hit.transform.gameObject;
                    clickStartTime = Time.time;
                    clickedMousePosition = Input.mousePosition;
                } else {
                    // just set moving destination
                    //hit.point
                    selectedAction = enCharacterAction.Walk;
                }
            }

        } else if (Input.GetMouseButtonUp(0)) {
            // perform default click action if action was not selected from menu
            if (!displayObjectActionMenu) {
                // default action
                //	print("Default action");
            }

            // release held object
            if (mouseHeldOverActionObject) {
                clickStartTime = 0.0f;
                mouseHeldOverActionObject = false;
                displayObjectActionMenu = false;
            }
        }

        if (mouseHeldOverActionObject) {
            // display action menu if mouse is held long enough
            if (Time.time - clickStartTime >= DISPLAY_MENU_TIME) {
                displayObjectActionMenu = true;
            }
        }

        print (selectedAction);
    }
 // Action icons
 //public Texture actionIcon;
 // Use this for initialization
 void Start()
 {
     selectedAction = enCharacterAction.NoAction;
 }