private void SetMap() { Random rnd = new Random(); for (int i = 1; i < otoczenie.Count; i++) { int texture_number = rnd.Next(1, 4); emptyArea emptyArea = new emptyArea(otoczenie[i - 1], configPath + @"trees0" + texture_number.ToString() + @".png", this, configPath); StackPanel txt = FindName("area" + i) as StackPanel; txt.Children.Add(emptyArea); } }
private void SetWydzial(emptyArea element) { }