void changeState() { if (transform.position.y >= _topElevator.position.y) { states = elevatorStates.goDown; } if (transform.position.y <= _baseElevator.position.y) { states = elevatorStates.goUp; } }
// Use this for initialization void Start() { _topElevator = topPosition.transform; _baseElevator = basePosition.transform; states = elevatorStates.goUp; }