public override void OnEnable()
        {
            resolutionMode = FindParameterOverride(x => x.resolutionMode);
            pixelSize      = FindParameterOverride(x => x.pixelSize);
            resolution     = FindParameterOverride(x => x.resolution);
            opacity        = FindParameterOverride(x => x.opacity);
            dither         = FindParameterOverride(x => x.dither);
            blueNoise      = FindParameterOverride(x => x.bluenoise);
            presetsList    = FindParameterOverride(x => x.presetsList);
            presetIndex    = FindParameterOverride(x => x.presetIndex);

            string[]      paths      = AssetDatabase.FindAssets("RetroLookProColorPaletePresetsList");
            string        assetpath  = AssetDatabase.GUIDToAssetPath(paths[0]);
            effectPresets tempPreset = (effectPresets)AssetDatabase.LoadAssetAtPath(assetpath, typeof(effectPresets));

            palettePresets = new string[tempPreset.presetsList.Count];
            for (int i = 0; i < palettePresets.Length; i++)
            {
                palettePresets[i] = tempPreset.presetsList[i].preset.effectName;
            }
        }
        public override void OnEnable()
        {
            base.OnEnable();

            var o = new PropertyFetcher <ColormapPalette_RLPRO>(serializedObject);

            intencity   = Unpack(o.Find(x => x.intensity));
            pixelSize   = Unpack(o.Find(x => x.pixelSize));
            opacity     = Unpack(o.Find(x => x.opacity));
            dither      = Unpack(o.Find(x => x.dither));
            blueNoise   = Unpack(o.Find(x => x.bluenoise));
            presetsList = Unpack(o.Find(x => x.presetsList));
            presetIndex = Unpack(o.Find(x => x.presetIndex));

            string[]      paths      = AssetDatabase.FindAssets("RetroLookProColorPaletePresetsList");
            string        assetpath  = AssetDatabase.GUIDToAssetPath(paths[0]);
            effectPresets tempPreset = (effectPresets)AssetDatabase.LoadAssetAtPath(assetpath, typeof(effectPresets));

            palettePresets = new string[tempPreset.presetsList.Count];
            for (int i = 0; i < palettePresets.Length; i++)
            {
                palettePresets[i] = tempPreset.presetsList[i].preset.effectName;
            }
        }
Exemplo n.º 3
0
    void OnEnable()
    {
        so  = new SerializedObject(target); //serializedObject
        pre = so.FindProperty("currPreset");

        string[]      paths      = AssetDatabase.FindAssets("RetroLookProColorPaletePresetsList");
        string        assetpath  = AssetDatabase.GUIDToAssetPath(paths[0]);
        effectPresets tempPreset = (effectPresets)AssetDatabase.LoadAssetAtPath(assetpath, typeof(effectPresets));

        string[] texturePaths = AssetDatabase.FindAssets("editorRLImage");
        string   texturePath  = AssetDatabase.GUIDToAssetPath(texturePaths[0]);

        texture = (Texture)AssetDatabase.LoadAssetAtPath(texturePath, typeof(Texture));

        palettePresets = new string[tempPreset.presetsList.Count];
        for (int i = 0; i < palettePresets.Length; i++)
        {
            palettePresets[i] = tempPreset.presetsList[i].preset.effectName;
        }

        animFolds = new AnimBool[11];
        for (int i = 0; i < animFolds.Length; i++)
        {
            animFolds[i] = new AnimBool();
            animFolds[i].valueChanged.AddListener(Repaint);
        }

        //pre = new SerializedObject(target)
        // Preset lalal = so.FindProperty("currPreset");
        b_useBottomNoise   = pre.FindPropertyRelative("useBottomNoise");
        b_bottomHeight     = pre.FindPropertyRelative("bottomHeight");
        b_bottomIntensity  = pre.FindPropertyRelative("bottomIntensity");
        b_useBottomStretch = pre.FindPropertyRelative("useBottomStretch");

        _enableTVmode            = pre.FindPropertyRelative("_enableTVmode");
        _VHSNoise                = pre.FindPropertyRelative("_VHSNoise");
        _textureIntensity        = pre.FindPropertyRelative("_textureIntensity");
        _VerticalOffsetFrequency = pre.FindPropertyRelative("_VerticalOffsetFrequency");
        _verticalOffset          = pre.FindPropertyRelative("_verticalOffset");
        _offsetColor             = pre.FindPropertyRelative("_offsetColor");
        _OffsetDistortion        = pre.FindPropertyRelative("_OffsetDistortion");
        _scan           = pre.FindPropertyRelative("_scan");
        _adjustLines    = pre.FindPropertyRelative("_adjustLines");
        _scanLinesColor = pre.FindPropertyRelative("_scanLinesColor");

        _hardScan   = pre.FindPropertyRelative("_hardScan");
        _resolution = pre.FindPropertyRelative("_resolution");
        maskDark    = pre.FindPropertyRelative("maskDark");
        maskLight   = pre.FindPropertyRelative("maskLight");
        warp        = pre.FindPropertyRelative("warp");

        f_show_Bottom_Noise_mode = pre.FindPropertyRelative("f_show_Bottom_Noise_mode");
        f_show_TV_mode           = pre.FindPropertyRelative("f_show_TV_mode");
        f_show_Bleed             = pre.FindPropertyRelative("f_show_Bleed");
        f_show_Fisheye           = pre.FindPropertyRelative("f_show_Fisheye");
        f_show_Vignette          = pre.FindPropertyRelative("f_show_Vignette");
        f_show_Noise             = pre.FindPropertyRelative("f_show_Noise");
        f_show_Jitter            = pre.FindPropertyRelative("f_show_Jitter");
        f_show_Signal            = pre.FindPropertyRelative("f_show_Signal");
        f_show_Artefacts         = pre.FindPropertyRelative("f_show_Artefacts");
        f_show_Bypass            = pre.FindPropertyRelative("f_show_Bypass");
        b_Bleed          = pre.FindPropertyRelative("b_Bleed");
        b_Mode           = pre.FindPropertyRelative("b_Mode");
        b_LinesMode      = pre.FindPropertyRelative("b_LinesMode");
        b_ScreenLinesNum = pre.FindPropertyRelative("b_ScreenLinesNum");
        b_BleedAmount    = pre.FindPropertyRelative("b_BleedAmount");

        b_BleedCurve1    = pre.FindPropertyRelative("b_BleedCurve1");
        b_BleedCurve2    = pre.FindPropertyRelative("b_BleedCurve2");
        b_BleedCurve3    = pre.FindPropertyRelative("b_BleedCurve3");
        b_BleedCurveSync = pre.FindPropertyRelative("b_BleedCurveSync");
        b_BleedLength    = pre.FindPropertyRelative("b_BleedLength");

        b_BleedDebug = pre.FindPropertyRelative("b_BleedDebug");

        f_Fisheye     = pre.FindPropertyRelative("f_Fisheye");
        f_FisheyeBend = pre.FindPropertyRelative("f_FisheyeBend");
        f_FisheyeType = pre.FindPropertyRelative("f_FisheyeType");
        f_CutoffX     = pre.FindPropertyRelative("f_CutoffX");
        f_CutoffY     = pre.FindPropertyRelative("f_CutoffY");
        f_FadeX       = pre.FindPropertyRelative("f_FadeX");
        f_FadeY       = pre.FindPropertyRelative("f_FadeY");

        v_Vignette       = pre.FindPropertyRelative("v_Vignette");
        v_VignetteAmount = pre.FindPropertyRelative("v_VignetteAmount");
        v_VignetteSpeed  = pre.FindPropertyRelative("v_VignetteSpeed");

        //n_enableNoise = pre.FindPropertyRelative("n_enableNoise");
        n_NoiseMode             = pre.FindPropertyRelative("n_NoiseMode");
        n_NoiseLinesAmountY     = pre.FindPropertyRelative("n_NoiseLinesAmountY");
        n_NoiseSignalProcessing = pre.FindPropertyRelative("n_NoiseSignalProcessing");

        f_Granularity       = pre.FindPropertyRelative("f_Granularity");
        f_GranularityAmount = pre.FindPropertyRelative("f_GranularityAmount");
        f_TapeNoise         = pre.FindPropertyRelative("f_TapeNoise");
        f_TapeNoiseTH       = pre.FindPropertyRelative("f_TapeNoiseTH");
        f_TapeNoiseAmount   = pre.FindPropertyRelative("f_TapeNoiseAmount");
        f_TapeNoiseSpeed    = pre.FindPropertyRelative("f_TapeNoiseSpeed");
        f_LineNoise         = pre.FindPropertyRelative("f_LineNoise");
        f_LineNoiseAmount   = pre.FindPropertyRelative("f_LineNoiseAmount");
        f_LineNoiseSpeed    = pre.FindPropertyRelative("f_LineNoiseSpeed");

        //j_enableJitter = pre.FindPropertyRelative("j_enableJitter");
        j_ScanLines      = pre.FindPropertyRelative("j_ScanLines");
        j_ScanLinesWidth = pre.FindPropertyRelative("j_ScanLinesWidth");

        j_LinesFloat = pre.FindPropertyRelative("j_LinesFloat");
        j_LinesSpeed = pre.FindPropertyRelative("j_LinesSpeed");
        j_Stretch    = pre.FindPropertyRelative("j_Stretch");

        j_TwitchHorizontal = pre.FindPropertyRelative("j_TwitchHorizontal");
        j_TwitchHorizFreq  = pre.FindPropertyRelative("j_TwitchHorizFreq");
        j_TwitchVertical   = pre.FindPropertyRelative("j_TwitchVertical");
        j_TwitchVertFreq   = pre.FindPropertyRelative("j_TwitchVertFreq");

        j_JitterHorizontal  = pre.FindPropertyRelative("j_JitterHorizontal");
        j_JitterHorizAmount = pre.FindPropertyRelative("j_JitterHorizAmount");
        j_JitterVertical    = pre.FindPropertyRelative("j_JitterVertical");
        j_VertAmount        = pre.FindPropertyRelative("j_VertAmount");
        j_VertSpeed         = pre.FindPropertyRelative("j_VertSpeed");

        p_PictureCorrection = pre.FindPropertyRelative("p_PictureCorrection");
        p_PictureCorr1      = pre.FindPropertyRelative("p_PictureCorr1");
        p_PictureCorr2      = pre.FindPropertyRelative("p_PictureCorr2");
        p_PictureCorr3      = pre.FindPropertyRelative("p_PictureCorr3");

        p_PictureShift1 = pre.FindPropertyRelative("p_PictureShift1");
        p_PictureShift2 = pre.FindPropertyRelative("p_PictureShift2");
        p_PictureShift3 = pre.FindPropertyRelative("p_PictureShift3");

        f_SignalNoise       = pre.FindPropertyRelative("f_SignalNoise");
        f_SignalNoiseAmount = pre.FindPropertyRelative("f_SignalNoiseAmount");
        f_SignalNoisePower  = pre.FindPropertyRelative("f_SignalNoisePower");

        p_Gamma = pre.FindPropertyRelative("p_Gamma");

        a_Artefacts           = pre.FindPropertyRelative("a_Artefacts");
        a_ArtefactsAmount     = pre.FindPropertyRelative("a_ArtefactsAmount");
        a_ArtefactsFadeAmount = pre.FindPropertyRelative("a_ArtefactsFadeAmount");
        a_ArtefactsColor      = pre.FindPropertyRelative("a_ArtefactsColor");
        a_ArtefactsThreshold  = pre.FindPropertyRelative("a_ArtefactsThreshold");
        a_ArtefactsDebug      = pre.FindPropertyRelative("a_ArtefactsDebug");

        //colorPalette
        resolutionMode      = pre.FindPropertyRelative("resolutionMode");
        resolutionModeIndex = pre.FindPropertyRelative("resolutionModeIndex");

        resolution          = pre.FindPropertyRelative("resolution");
        pixelSize           = pre.FindPropertyRelative("pixelSize");
        dither              = pre.FindPropertyRelative("dither");
        opacity             = pre.FindPropertyRelative("opacity");
        colorPresetIndex    = pre.FindPropertyRelative("colorPresetIndex");
        f_show_colorPalette = pre.FindPropertyRelative("f_show_colorPalette");
        enableColorPalette  = pre.FindPropertyRelative("enableColorPalette");

        //

        independentTimeOn = pre.FindPropertyRelative("independentTimeOn");

        enableCustomTexture = pre.FindPropertyRelative("enableCustomTexture");
        bypassTex           = pre.FindPropertyRelative("bypassTex");
        spriteTex           = pre.FindPropertyRelative("spriteTex");
    }