public void setWorldState(eStates state) { if (state == eStates.PowerSwiping) { valamansAnimator.SetTrigger("Idle"); powerSwiping(); playPowerUp(); valamies.isKinematic = true; } if (state == eStates.AngleSwiping) { valamansAnimator.SetTrigger("Idle"); valamies.isKinematic = true; } if (state == eStates.Flying) { Invoke("D", 1); print("Flying"); } if (state == eStates.Endgame) { // _audioSource.clip = scream; _audioSource.Play(); highscoreCanvas.SetActive(true); finalSCOREtext.text = mss.getScore().ToString(); } gameState = state; }
public override void Input(bool[] inputs, ref eStates m_currentState) { }
// Update is called once per frame public override void Cycle(float deltaTime, ref eStates m_currentState) { }
public override void Enter(eStates m_priviousState) { m_me.addToVelocity(0.0f, m_launch); }
public override void CollideVertical(ref eStates m_currentState) { m_currentState = eStates.STANDING; }
public override void Cycle(float deltaTime, ref eStates m_currentState) { m_me.addToVelocity(0.0f, m_gravity * deltaTime); }
public override void Enter(eStates m_priviousState) { m_timer = m_slideTime; m_hitboxID = m_me.AddHitbox(m_me.getX(), m_me.getY(), 3.75f, 4.75f, 3, -3.0f, 6.0f, 0.75f, 0.2f, eAttackType.STRIKE); }
public override void Enter(eStates m_priviousState) { }
public override void CollideVertical(ref eStates m_currentState) { }
public override void Enter(eStates m_priviousState) { m_timer = m_spawnTime; }
/// <summary>Set progress state.</summary> /// <param name="window">User window handle.</param> /// <param name="state">State of taskbar.</param> public static void SetState(eStates state) { FormInvoke((MethodInvoker) delegate { taskbar.SetProgressState(taskBarForm.Handle, state); }); }
public ResponseClass(int ErrCode, string ErrMessage) { this.State = eStates.error; this.ErrorCode = ErrCode; this.Message = ErrMessage; }
public ResponseClass(string SuccessMessage) { this.State = eStates.valid; this.Message = SuccessMessage; }