Exemplo n.º 1
0
        private void ShowEditTagValues()
        {
            m_EditPlatformTags = m_Data.GetTagValuesForEachPlatform(m_TagAvailables[m_CurrentTagSelectId]);


            for (int i = 0; i < EnumSystem.GetEnumCount(typeof(eLanguageM_Platform)); i++)
            {
                eLanguageM_Platform platformInUse = (eLanguageM_Platform)i;


                if (platformInUse == eLanguageM_Platform.Unknown)
                {
                    DrawSeparatorDark(true);
                }

                EditorGUILayout.BeginHorizontal();
                m_EditPlatformTags.SetNewValue(platformInUse, ShowAdvancedTextInsert(platformInUse.ToString(), m_Data.GetTagValue(m_TagAvailables[m_CurrentTagSelectId], platformInUse), 2));
                EditorGUILayout.EndHorizontal();

                if (platformInUse == eLanguageM_Platform.Unknown)
                {
                    ShowAdvancedLabelCenter("Return Unknow value if ask platform is null or empty");
                    DrawSeparatorDark(true);
                }
            }

            m_Data.EDITOR_SetPlatformTag(m_EditPlatformTags, m_TagAvailables[m_CurrentTagSelectId]);
        }
Exemplo n.º 2
0
        protected override void Awake()
        {
            AwakeAlwaysExecute();
            InitDebuging(eManagers.LanguageManager);
            if (m_UseDeviceLanguage)
            {
                Language_SetCurrentLanguage(Application.systemLanguage);
            }
            else
            {
                Language_SetCurrentLanguage(m_DefaultLanguage);
            }

            m_CurrentPlatform = m_DefaultPlatform;
            Debug.Log(Debug_InitSucces("Language Manager as been init"));
        }
Exemplo n.º 3
0
        public void SetNewValue(eLanguageM_Platform aPlatform, string aValue)
        {
            switch (aPlatform)
            {
            //_____ XBOX ______________________\\

            case eLanguageM_Platform.Xbox360:
            {
                Xbox360Txt = aValue;
                break;
            }

            case eLanguageM_Platform.XboxOne:
            {
                XboxOneTxt = aValue;
                break;
            }

            case eLanguageM_Platform.XboxProjectX:
            {
                XboxProjectXTxt = aValue;
                break;
            }

            //_____ PLAYSTATION ______________________\\

            case eLanguageM_Platform.Playstation3:
            {
                Playstation3Txt = aValue;
                break;
            }

            case eLanguageM_Platform.Playstation4:
            {
                Playstation4Txt = aValue;
                break;
            }

            case eLanguageM_Platform.Playstation5:
            {
                Playstation5Txt = aValue;
                break;
            }

            //_____ PC ______________________\\

            case eLanguageM_Platform.Windows:
            {
                WindowsTxt = aValue;
                break;
            }

            case eLanguageM_Platform.Linux:
            {
                LinuxTxt = aValue;
                break;
            }

            case eLanguageM_Platform.IosComputer:
            {
                IOSComputerTxt = aValue;
                break;
            }

            //_____ MOBILE ______________________\\

            case eLanguageM_Platform.Android:
            {
                AndroidTxt = aValue;
                break;
            }

            case eLanguageM_Platform.IosMobile:
            {
                IOSMobileTxt = aValue;
                break;
            }

            //_____ NINTENDO ______________________\\

            case eLanguageM_Platform.Switch:
            {
                SwitchTxt = aValue;
                break;
            }

            //_____ GOOGLE ______________________\\

            case eLanguageM_Platform.Stadia:
            {
                StadiaTxt = aValue;
                break;
            }

            //_____ OTHERS ______________________\\

            case eLanguageM_Platform.Unknown:
            {
                UnknowTxt = aValue;
                break;
            }
            }
        }
Exemplo n.º 4
0
        public string GetTagValue(string aTag, eLanguageM_Platform aWantPlatform)
        {
            if (!m_PlatformTags.ContainsKey(aTag))
            {
                Debug.LogWarning("the tag '" + aTag + "' do no exist in the current Tag Platform Data");
                return("Tag do not exist");
            }
            sPlatformTag value = m_PlatformTags[aTag];

            switch (aWantPlatform)
            {
            //_____ XBOX ______________________\\

            case eLanguageM_Platform.Xbox360:
            {
                return(value.Xbox360Txt);
            }

            case eLanguageM_Platform.XboxOne:
            {
                return(value.XboxOneTxt);
            }

            case eLanguageM_Platform.XboxProjectX:
            {
                return(value.XboxProjectXTxt);
            }

            //_____ PLAYSTATION ______________________\\

            case eLanguageM_Platform.Playstation3:
            {
                return(value.Playstation3Txt);
            }

            case eLanguageM_Platform.Playstation4:
            {
                return(value.Playstation4Txt);
            }

            case eLanguageM_Platform.Playstation5:
            {
                return(value.Playstation5Txt);
            }

            //_____ PC ______________________\\

            case eLanguageM_Platform.Windows:
            {
                return(value.WindowsTxt);
            }

            case eLanguageM_Platform.Linux:
            {
                return(value.LinuxTxt);
            }

            case eLanguageM_Platform.IosComputer:
            {
                return(value.IOSComputerTxt);
            }

            //_____ MOBILE ______________________\\

            case eLanguageM_Platform.Android:
            {
                return(value.AndroidTxt);
            }

            case eLanguageM_Platform.IosMobile:
            {
                return(value.IOSMobileTxt);
            }

            //_____ NINTENDO ______________________\\

            case eLanguageM_Platform.Switch:
            {
                return(value.SwitchTxt);
            }

            //_____ GOOGLE ______________________\\

            case eLanguageM_Platform.Stadia:
            {
                return(value.StadiaTxt);
            }
            }

            return(value.UnknowTxt);
        }
Exemplo n.º 5
0
        ///<summary>
        /// The Tag system lets you call many type of device/system symbol (use with TMPRo SpriteAsset) with only one Tag, this system come with multiple option:
        /// 1- You can choose between Device (more accurate[xbox360, xboxOne, xboxProjectX]) and System (more general[xbox, playstation, computer]) to render symbol
        /// 2- You can also choose if you want to use multiple sprite sheet and change them when you render text on screen depend on the platform (device/system)
        /// OR
        /// You can choose if you want to use multple Tag Call, so you only have one spriteAsset for all platform, but you set the different call on the LanguageManager inspector
        ///</summary>
        #region TAG Functions

        ///<summary> Set the new Device in use </summary>
        public void Tag_SetCurrentDevice(eLanguageM_Platform aPlatform)
        {
            m_CurrentPlatform = aPlatform;
        }
Exemplo n.º 6
0
        private PlatformSpriteSheetDictionnary m_PlatformSpriteSheets = new PlatformSpriteSheetDictionnary();      //The dictionnary that contains multiple sprite sheet for each platform option


        public TMPro.TMP_SpriteAsset GetSpriteAsset(eLanguageM_Platform aPlatform)
        {
            return(m_PlatformSpriteSheets[aPlatform]);
        }